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Woodhous
05-30-2008, 08:02 AM
What are the pvp equivalents in War compared to world of warcraft?

Any arena ladder system or is it just all bgs and world pvp?

And what rewards do you get from pvp?

Thanks in advance

Top
05-30-2008, 08:59 AM
you heard of RPs and kill spam? :)

I'll give a brief overview as I do when this topic comes up then give you some juicy "paraphrased" tidbits from beta.

Games like wow and AoC don't have longterm pvp because there is little to no reward for doing it (besides those people who do it for the simple enjoyment of killing other people). How many wow players would arena if you got no points and no gear for it? yeah not many. A good pvp based mmo will advance your character with things other than gear.

And so, here are some examples from warhammer.


In regards to Mastery Points (similar to talent points in wow).

If you want those last 5 points you will need to RvR to get them. While we support PvE play (obviously) the focus of the game is the full RvR aspect. This also gives something for people to look forward do once they've hit Rank 40 with their characters but continue to increase their Renown Ranks.

the bold is the key. that is straight from the devs mouth. just like daoc, you're going to have to endgame rvr to advance your character.

RPs - Realm Points: Points gained from defeating another player in combat, or gained through gaining control of an RvR Objective (a keep, a battlefield objective, realm control, winning a scenario, etc.). Renown Points contribute to your Renown Rank (see below).

RR - Renown Rank. As you participate in RvR, you gain Renown Points for various reasons. These points contribute to a system where you gain Renown Ranks. Each Rank requires an increased amount of Renown Points for you to advance to the next Rank. For instance, to go from RR1 (renown rank 1) to RR2 might require 500 Renown Points (a fake number, btw). Think of it as an RvR level.

RA - Renown Ability. As you gain Renown Ranks, you can, eventually, purchase abilities that can only be obtained by gaining Renown Ranks.

get the idea? endgame pvp makes your character stronger, something you cannot get from pve so you MUST pvp in order to progress your character in warhammer.

I mentioned killspam at the top. This is the all important epeen flexing. When you kill someone, it broadcasts a message to the entire zone, kind of like in an FPS.

Rasz was just Killed by Topthis!

So think about when you're 6vs30ing a zerg and you're aoe bombing the shit out of a bunch of stacked up noobs.

Totalnoob was just killed by Rasz!
Hugenoob was just killed by Rasz!
Zergingnoob was just killed by Rasz!
Warcraftnoob was just killed by Rasz!
etc.

Damn Rasz is uber!

It's broadcast to the whole zone, so you quickly find out who the pvp pimps and pimpettes are and you get to see when two strong 6vs6 teams go up against eachother and who wins. it's great.

The Inevitable City has an arena in it.

did I miss anything? ;)

Sylo
05-30-2008, 09:18 AM
wtb warhammer already....

Bucknomenal
05-30-2008, 06:39 PM
What are the pvp equivalents in War compared to world of warcraft?

Any arena ladder system or is it just all bgs and world pvp?

And what rewards do you get from pvp?

Thanks in advance

Scenarios (battlegrounds)
-10v10ish(dont remember maxes)
-you gain Renown points from:
~dps
~tanking
~healing
-different scenarios based on which tier of combat you are playing in and also which race zone you are in.

World PvP consists of:
-keeps
~knock down front door
~fight keep lord while fighting defending players to capture the keep
~guilds can claim keeps
~keeps spawn renown vendors
~these vendors sell loot based on race/class/renown rank/level
~keeps are worth more renown the larger pool of kills they absorb. (longer it takes to capture/more deaths defending/attacking)
-objectives
~camps or towers that have a strong npc that protects it with guards. Need to slay him while fighting other players also.
-cities
~can capture/push into cities (don't have many details)
-zones
~each zone has a bar that determines which faction has more control. You can eventually by capturing all of the objectives/keeps etc.. and winning quite a few scenarios.. you can take over a zone.

I don't believe there is a ranking system but when you start noticing the same guild flag on several objectives/keeps you will start to be known. I'm sure there will be some type of system to see what guilds have done.

Guilds level like a player so the better a guild does the faster/higher they level.

Rewards:
~you can pvp your way to level 40 if you wish strictly from pvp. There are vendors that sell gear that has RR(renown rank) requirements and level requirements that you may purchase as you get stronger.

Bucknomenal
05-30-2008, 06:40 PM
game looks amazing from what I have read/seen

Sylo
05-31-2008, 11:53 AM
game looks amazing from what I have read/seen
i agree

Woodhous
05-31-2008, 02:33 PM
really helpful thanks topthis :)

Krazyxkill
06-03-2008, 06:08 AM
this game looks awesome :D cant wait for it to come, is their and ETA for this game yet?

Militant
06-03-2008, 06:42 AM
beta was total poop. they had to rework a lot of elements so it got pushed way way back, but i guess thats what beta was for...although a lot of the stuff was pretty late in production to be scrapped. we'll see how it pans out, it really sounds amazing on paper, but so did alot of other MMOs that flopped, its all about how they execute it. wow didn't sound too amazingly awesome on paper to me but the devs executed elements of the game amazingly. war needs to do the same to have any staying power and the beta, even overlooking the obvious things that are beta-esque like bugs, they really seemed to be lacking any true substance.

TLDR version: beta was poop. we'll see once its at level cap i suppose because thats what really determines an MMOs staying power.

Bucknomenal
06-03-2008, 11:56 AM
didn't they put it off because the testers said it was good but not good enough so they when back to alpha or something.

I also read somewhere that the developers actually take feedback and suggestions seriously and handle them in a strong fashion.

Fest
06-03-2008, 12:07 PM
didn't they put it off because the testers said it was good but not good enough so they when back to alpha or something.

I also read somewhere that the developers actually take feedback and suggestions seriously and handle them in a strong fashion.

Yeah, alpha was abnormally bad, so they did push it back. But this is a good thing and a good sign. This shows the community that EA is NOT pushing for a fast release as so many people have speculated they would.

WAR can take it's time as far as I'm concerned. I believe they're going to give me time to test out WOTLK before I decide to try it out so everything will work out fine and I can decide where I want to go.

Top
06-03-2008, 10:37 PM
TLDR version: beta was poop. we'll see once its at level cap i suppose because thats what really determines an MMOs staying power.

It's not like there haven't been level 40 beta pushes yet but anyway:

warhammer is not warcraft. Wow is put together better than warhammer. the interface, fluidity, play control, animations, etc in wow are all better and will be for a long time. what everyone seems to miss is that, the games are totally different in their basis for attracting players.

wow - focused on pve. you slay dargons and get phatty mcloots to progress your character. that's why people log on wow, you're either going to raid, or you're doing 10 games of arena. arena is another issue in itself, having most of the population play 10 games a week kills the pvp activity in that game. OBVIOUSLY THE GAME IS NOT BASED ON PVP. get that through to your brain

warhammer - BASED ON PVP. that's the difference folks. in warhammer to progress your character YOU MUST PVP. it's not a play a little bit and be happy, the more you pvp the stronger your character becomes. It doesn't matter what fashion you do it in or who you choose to play with (or solo), it still helps. Totally different from arena in that sense too where playing more or playing with other people besides your set team can hurt you, thus discouraging people from pvping.

all the rest of the stuff is just fluff. it doesn't matter if the game isn't put together as well as wow because, wow has close to 0 pvp longevity. for this reason, it will be leaps and bounds more enjoyable than wow for a pvp player. for anyone else wow will be better.

Militant
06-03-2008, 11:14 PM
guild wars wasn't enjoyable and it was based around pvp =(

they'll have to do better then just say "were focusing on PVP"

Limewire
06-03-2008, 11:40 PM
guild wars wasn't enjoyable and it was based around pvp =(

they'll have to do better then just say "were focusing on PVP"

What pissed me off the most about Guild Wars was NO DAMN FUCKING JUMP BUTTON, UGH!

Top
06-03-2008, 11:44 PM
alright let me give some bullet points then:

- mmos revolve around character progression. this is why people play, to make their character stronger.

- wow's character progression is based off gear and heavily weighted to pve.

- guild wars was a good game imo, but it wasn't an mmo in the same sense of character progression as traditional mmos. so that just goes back to the 1st point.

- warhammer, all you have to do is look at daoc since warhammer is basically daoc 2. it's simple, you kill people, you gain pvp levels and points to spend on abilities to make your character stronger. I don't know how else to explain it, do you understand how renown works?

warhammer has good linear character progression. that progression comes from killing other players, and there are no diminishing returns that would stop people from wanting to pvp constantly. running solo, zerging, running your A team 6man or running a pug 6man are ALL beneficial to you, so it behooves you to spend as much time as possible pvping which is a domino effect to get more players out there doing the same thing.

give me something specific on what you're not agreeing with. just saying, warhammer is bad and guild wars is bad doesn't do anything for the conversation.

Hosebeast
06-03-2008, 11:48 PM
guild wars wasn't enjoyable and it was based around pvp =(

they'll have to do better then just say "were focusing on PVP"

have you watched any the videos or ideas?

Woodhous
06-04-2008, 07:52 AM
Topthis, keep watching this space :)

As far as I understand, and about 3 months ago i watched ALL the interviews about RvR, capturing objectives, tiers in pvp and so on.

I see it as almost a HUGE AV, you keep progressing and making ground etc, aside from this what pvp do you get?

6v6 arena style fights?

Paxine
06-04-2008, 10:24 AM
The real kicker is that when you think about it... WAR's RvR system and rewards are like the GM Grind... >.<

Oh boy, I get access to crap for investing stupid amounts of time in it and no other way.

Sure, WoW was like that for a long time (and it still kind of is... sort of when you think about the honor grind) but it has rewards based on how good (loosely speaking) you are. The Arena system is great and I think it's one of the best implemented systems in an MMO to date as far as rewards through PvP go.

Sure there are exploits here and there, but even with these flaws this system is infinitesimally better than the GM Grind or, as illustrated above, the RR grind.

"BUT IT WILL BE LIKE DAOC 'N STUFF"

The guild I'm in <The Guardians> had the most accumulated Points across all of North America (and the total wasn't beaten until late into WoW's release... like a year or two after mind you) and they did this only because they had a ton of members who had nothing better to do than the equivalent of the GM Grind. Eff that. Getting abilities through grinding endlessly is even more skewed than grinding for just gear. It'd be like grinding to Field Marshal for the ability to MS in a world full of Fury warriors. Eff that in the A.

What I'm trying to get at is this:
"Time invested does not equal skill" and WAR looks like it's walking down that path.

-

Also, WAR does, indeed, look and play like a playstation 1 game. In this day and age when stuff like AoC (which looks and plays very smoothly) is on the market you have to step up your game, and WAR really isn't delivering... It hasn't even been released yet and it already looks dated.

Top
06-04-2008, 11:00 AM
I see it as almost a HUGE AV, you keep progressing and making ground etc, aside from this what pvp do you get?

6v6 arena style fights?

It all depends on what you want to do. Just like any other MMO, not all people want to do the same things. In the begining, people will do the BGs because they're new and interesting, but later they'll turn stale.

You can go fight over cities and keeps which will have some mixed pve/pvp stuff going on there.

6vs6 is born out of people's desire for even numbered fair fights. Some area(s) will become the roaming zones that 6 mans go to seeking fights with other 6 mans. Basically, this is what all the good players do. These kinds of fights are a lot more dynamic than wow arena. The terrain plays a much larger part and you don't have any mods telling you the other teams group make up so you have to identify them by race, weapons and spell animations and then decide what to do. Positioning plays a much large part in open field fights than is possible in a confined arena. It's a lot different than, ok guys its blades edge again and its X setup we've faced 100 times before. There is also combat rezzing (being in combat does not prevent rezzing and they don't take 10s to cast). It's not uncommon to have fights where people from each side die and are rezzed multiple times before one side wins.

So there's something for everyone. If you're a casual and just want some quick action you jump in a BG. If you're bad then you can go zerg around with other bads and attack keeps and shit and if you're good and watch good competitive fights then there's 6vs6. And no matter which you choose, they all benefit you.

edit: forgot to mention 1vs1 and duels. people will setup places for common small man fights or dueling areas in rvr zones, so if you're into that, ya. and by dueling I mean cross faction so you get RPs for winning.

Sylo
06-04-2008, 11:01 AM
you played uo......i must rather have good pvp and shitty graphics then shitty pvp and OMG GREAT graphics....if they didn't fuck over UO i would still be playing it..


my 2 cents....

Top
06-04-2008, 11:20 AM
a lot of things in this post are misleading.

The real kicker is that when you think about it... WAR's RvR system and rewards are like the GM Grind... >.<

Oh boy, I get access to crap for investing stupid amounts of time in it and no other way.

you don't get abilities from GM grinding, so that's not an even comparison. the whole problem with gear rewards is once you get them there is no incentive to keep playing for most people. you're complaining about the part of warhammer that will actually make people keep playing it lol.



The guild I'm in <The Guardians> had the most accumulated Points across all of North America (and the total wasn't beaten until late into WoW's release... like a year or two after mind you)

This isn't really true either but it doesn't make much diff one way or the other. Who were you on merlin? TG was a zerg guild anyway so..ya I can see that being pretty boring.


What I'm trying to get at is this:
"Time invested does not equal skill" and WAR looks like it's walking down that path.

Except that arena is just like that (barring the new rateing reqs which can be circumvented anyway). Winning in arena means you get points more quickly, and it means the same thing in warhammer. If you're dieing you're not making nearly as many RPs as the people who don't have to release and can just move onto farming the next group, but the system keeps the donaters out there giving you more people to fight. Can't say the same about arena.

Paxine
06-04-2008, 11:52 AM
you don't get abilities from GM grinding, so that's not an even comparison. the whole problem with gear rewards is once you get them there is no incentive to keep playing for most people. you're complaining about the part of warhammer that will actually make people keep playing it lol.

That's the point. Getting abilities AND gear from a TIME INVESTED (not skill) grind is terrible. It widens the gap between people who can play for only a few hours a week and those who can sit at their computers 24 /7.

Why would I want to keep playing after I get all the gear? Well how about I enjoy pvping.
If you find yourself saying, "Oh noez I don't want to do arenas or BGs or ROAM anymore because I have everything," you didn't really enjoy pvp in the first place then, did you? Why do people play First Person Shooters? There's no 'Reward' there. There's no 'Brutal Gladiator's M4A1' It's because they enjoy the game itself. People who stop PvP'ing dead in their tracks because they have everything really didn't enjoy it in the first place.




This isn't really true either but it doesn't make much diff one way or the other. Who were you on merlin? TG was a zerg guild anyway so..ya I can see that being pretty boring.

I didn't even play DaoC. I joined <The Guardians> as a WoW player and heard these grand stories about the 'glory days' of DaoC. It's only recently (since I arena with some of the better TG members) that the ugly truth has come to the forefront. They were a zerg guild and, as I understand it, some of them Radar'ed to avoid the good groups and then they just farmed bads. BUT GUESS WHAT, THEY HAD THE HIGHEST REALM RANKS ON THE SERVER ACROSS THE BOARD AND THEY GOT THE BEST REWARDS BECAUSE OF IT. Tell me that's not effing retarded.



Except that arena is just like that (barring the new rateing reqs which can be circumvented anyway). Winning in arena means you get points more quickly, and it means the same thing in warhammer. If you're dieing you're not making nearly as many RPs as the people who don't have to release and can just move onto farming the next group, but the system keeps the donaters out there giving you more people to fight. Can't say the same about arena.

No, the arena isn't like that. If you're a bad, you're a bad and you only JUST NOW might be picking up that third or fourth piece of vengeful you've been saving those points for the entire season. You can't get a weapon, and you can't even dream of getting shoulders (barring you pay someone to play your account, or cold queue win trade).

Yes you can get past the weapon and shoulder restrictions through illegitimate ways, but most people won't as they're afraid of account bans or other retribution from Blizzard for cheating the system.

The point is that a 'on the spot reward' system like WoW's Honor System and WAR's RP system does not reward skill at all.

The same 1400 rated 'HIGH WARLORD' will, once again, have more ish than you simply because he has more time to dedicate to a grind than you do where as now he's doomed to rock a S2 weapon and shoulders with MAYBE 4/5 Vengeful now, though he won't be able to really get anything else due to S4's more stringent gear requirements.

-

Now will that High Warlord quit playing because he can't get any more gear? Not if he enjoys pvp. I see people in the 1300-1500s who have 600+ games played (WAY above the required 10 a week) and if you ask them why it's because they enjoy PvP even though they don't 'pwn face'.

Loot whores will quit once they get their gear, people who enjoy pvp will continue to play, but ultimately in WAR's system the 'I have no life' High Warlord and Grand Marshals will be at the top and it pisses me off.

Levidian
06-04-2008, 12:02 PM
The best way to reward individual skill is have smaller (arena style) combat situations.

It's VERY(see: near impossible) to reward indivdual skill in a RvR style format.

When kills (see: hk spam) are the currency you use to advance it comes largely to the players with the most time.

Arena allows you to advance largely based off skill in an environment that requires at the minimum a very VERY small (relativly) time investment.

The only problem with PvP gearing Atm in wow is the fucking Honor grind jesus. They really should add some type of BG rating system for advanced honor gains. That or reduce the honor cost/increase the honor gain. It wasn't so bad on my Tauren hunter because I was capped 75k and would have everything a few days after the season started the could build back to 75k doing the pvp daily and a few bgs on the weekends, but trying to get honor gear for my orc hunter start with the 40k trinket is beyond annoying. On that front everytime I see someone in Full S1 gear with all the S3 honor pieces and zero arena teams I don't even know what to say. Do people seriously do nothing but BG all day every day?

Top
06-04-2008, 12:29 PM
That's the point. Getting abilities AND gear from a TIME INVESTED (not skill) grind is terrible. It widens the gap between people who can play for only a few hours a week and those who can sit at their computers 24 /7.

did you read what I said?

If you're dieing you're not making nearly as many RPs as the people who don't have to release and can just move onto farming the next group, but the system keeps the donaters out there giving you more people to fight.

Why would I want to keep playing after I get all the gear? Well how about I enjoy pvping.

This does exactly that. It keeps people out there PVPing. If you want to pvp for the fun of it, why are you so obsessed over people being able to grind out RPs?

It's funny you're preaching to me about pvping for fun. As I remember pretty much the only people who actually ran 5 mans consistently on illidan before honor and BGs were my guild, FD and team ice.


I didn't even play DaoC. I joined <The Guardians> as a WoW player and heard these grand stories about the 'glory days' of DaoC. It's only recently (since I arena with some of the better TG members) that the ugly truth has come to the forefront. They were a zerg guild and, as I understand it, some of them Radar'ed to avoid the good groups and then they just farmed bads. BUT GUESS WHAT, THEY HAD THE HIGHEST REALM RANKS ON THE SERVER ACROSS THE BOARD AND THEY GOT THE BEST REWARDS BECAUSE OF IT.

Rev and Gemas were up there on RPs but Merlin was a shitty server anyway. Nobody really cared about zergers farming RPs. Like I said the people who got their epeens stroked were the dominant 8 mans, and past rr6 or 7 and gap in character differences from RAs wasn't that significant, it's just something to keep working towards.



No, the arena isn't like that.

What you mean is, it won't be like that come S4, but it has been for the 1st 3 seasons.

Now will that High Warlord quit playing because he can't get any more gear?

Nobody will reach max rank in warhammer for many years so there's always a goal to keep playing towards. That's the point, you won't have 90% of the population doing 10 games a week in arena, you'll actually have people to fight, you know, like you're claiming to enjoy doing.

Paxine
06-04-2008, 01:16 PM
A Non regulated, HK based system will never reward skill.

NEVER

THAT is the part that gets to me and what I'm trying to illustrate here.

Top
06-04-2008, 01:27 PM
It rewards, just not in the way you want it to.

If you were to ask on vnboards who the best 8 mans of all time in daoc were. A lot of people will answer <Wrath>. That's a pretty good reward to me. Your RP/hour is a lot higher if you're good too, so that's a direct in game benefit of being good.

anyway, you like wow's arena better. that's fine. i like wow too. This thread is just here because some people want to know what warhammer will be like, and they will also enjoy warhammers pvp system more than wows. different strokes etc.

aight peace

Militant
06-04-2008, 01:31 PM
A Non regulated, HK based system will never reward skill.

NEVER

THAT is the part that gets to me and what I'm trying to illustrate here.

^

I think the main part you are arguing is one of the parts I really like about arena, you don't have to play an assload of games once you are good and high. Sure people bitch about competitiveness blah blah but i feel like playing alts a lot of times, and thats what wow is all about, being able to play alts. I think an insanely open ended system will really hurt alts, imagine trying to have two top of the line characters in war with a system like topthis described, it would be insane to maintain. However, I like playing a lot of different classes in almost every game I play, wow was no different I have a full s3 warrior and priest, with close to full s3 druid and shaman. Having the ability to have time to play multiple characters is part of the fun of an MMO, in my opinion.

Woodhous
06-04-2008, 01:34 PM
What about what Paxine said though? WILL I inevitably be funnelled into a long grind for character progression?

Sylo
06-04-2008, 01:44 PM
^

I think the main part you are arguing is one of the parts I really like about arena, you don't have to play an assload of games once you are good and high. Sure people bitch about competitiveness blah blah but i feel like playing alts a lot of times, and thats what wow is all about, being able to play alts. I think an insanely open ended system will really hurt alts, imagine trying to have two top of the line characters in war with a system like topthis described, it would be insane to maintain. However, I like playing a lot of different classes in almost every game I play, wow was no different I have a full s3 warrior and priest, with close to full s3 druid and shaman. Having the ability to have time to play multiple characters is part of the fun of an MMO, in my opinion.

See i am one of those ppl that like the competitiveness of wow's arena...really its the only reason I still play....Since cross realm bg's are in it takes any fun of BG's away imo...at least before when you only faced your server...u grew to hate/love to kill certain ppl....now i did hate the high warlord grind I did love the competitiveness horde vs ally groups brought to bg's....I have been playing this game about...3 years now....and up until this season after i had got all my gear and what not...i only had one char (my warlock)..I really don't like Alts....but i figured after that many years i could finely stand to level another char....

As far as Warhammer is concerned...granted you will get those ppl that play all day everyday....but people know that....so they will not get any respect....IMO the good groups of ppl will still win in the end...and ppl will know who is good and who is just playing all day...

Digitally
06-04-2008, 02:53 PM
It rewards, just not in the way you want it to.

If you were to ask on vnboards who the best 8 mans of all time in daoc were. A lot of people will answer <Wrath>. That's a pretty good reward to me. Your RP/hour is a lot higher if you're good too, so that's a direct in game benefit of being good.

anyway, you like wow's arena better. that's fine. i like wow too. This thread is just here because some people want to know what warhammer will be like, and they will also enjoy warhammers pvp system more than wows. different strokes etc.

aight peace

Wrath was on Mord right?

I liked FreeRPS personally, decent videos put to good music.

Led a guild named torment, had an rr8 savage among many other toons.


God I want pre TOA DAOC back. =/

Sylo
06-04-2008, 04:09 PM
Wrath was on Mord right?

I liked FreeRPS personally, decent videos put to good music.

Led a guild named torment, had an rr8 savage among many other toons.


God I want pre TOA DAOC back. =/

WTB old UO again............by far the best pvp game i have played......before they gayed it...but i hear DAOC was a close second....never played it though..

Tremos
06-04-2008, 05:23 PM
WAR sounds amazing on paper, and that really sucked me into the game. I got into the BETA and it was a totally different story. Although it's been a while since i'ved played, if they fix all the bugs an implement all the awesome they've talked about in PODcasts or have noted on forums, the game will be an extremely fun PvP game imo. I do believe that WOTLK has something nice for PvPers (I hope so), and also to combat WAR.

Top
06-05-2008, 12:34 AM
Wrath was on Mord right?

I liked FreeRPS personally, decent videos put to good music.

Led a guild named torment, had an rr8 savage among many other toons.


God I want pre TOA DAOC back. =/

Mainly mordred yeah, but as with most longterm daoc 8 mans we played other servers too. Free Rps is probably considered by most to be the best bluebie server 8 man in daoc. They were a good group of guys, well most of them anyway :)

Top
06-05-2008, 12:36 AM
WAR sounds amazing on paper, and that really sucked me into the game. I got into the BETA and it was a totally different story.

Yeah, it's a beta. Closed beta at that so the point is for the testers to find bugs in the game, not have a great playing game at this point. Of course it's going to be rough.

Tremos
06-05-2008, 08:54 AM
Yeah, it's a beta. Closed beta at that so the point is for the testers to find bugs in the game, not have a great playing game at this point. Of course it's going to be rough.

Did you play wow beta?

I was in the WAR beta months ago, and on the boards everyone was complaining about the fact that it was just so hard to log on because there was no fun factor what so ever. Yes I know that the point of being a BETA tester is to TEST the game and report bugs, however if the game is so damn boring that you just CAN'T log on and there is zero motivation factor, then there's something very wrong with the game. Soo many mechanics in that game were broken, namely the combat system. Basically, they gave us very basic primative content to test, and people finished testing that content long before they released new content, which basically caused alot of testers to lose interest all together.

When I was playing it, I just couldn't imagine anything IN the actual BETA that would be a hit, something catchy about it, nothing. Like I said concepts are one thing, implementation is another. I really hope the game is everything mythic say they want it to be, as that would be my next MMO.

Case in point, WAR beta sucked balls a few months ago (5-7 months), and that's not just my point of view, but the majority of testers on the boards back then.

Edit: I realize alot can change it 5-7 months, however I still keep up to date on the game, the phases that are being tested, and the content added, and ontop of that I have friends that still are in the BETA that keep me posted, and I still wouldn't play it in it's current state.

Sylo
06-05-2008, 09:54 AM
Did you play wow beta?

I was in the WAR beta months ago, and on the boards everyone was complaining about the fact that it was just so hard to log on because there was no fun factor what so ever. Yes I know that the point of being a BETA tester is to TEST the game and report bugs, however if the game is so damn boring that you just CAN'T log on and there is zero motivation factor, then there's something very wrong with the game. Soo many mechanics in that game were broken, namely the combat system. Basically, they gave us very basic primative content to test, and people finished testing that content long before they released new content, which basically caused alot of testers to lose interest all together.

When I was playing it, I just couldn't imagine anything IN the actual BETA that would be a hit, something catchy about it, nothing. Like I said concepts are one thing, implementation is another. I really hope the game is everything mythic say they want it to be, as that would be my next MMO.

Case in point, WAR beta sucked balls a few months ago (5-7 months), and that's not just my point of view, but the majority of testers on the boards back then.

Edit: I realize alot can change it 5-7 months, however I still keep up to date on the game, the phases that are being tested, and the content added, and ontop of that I have friends that still are in the BETA that keep me posted, and I still wouldn't play it in it's current state.

What did you do while playing...did you have to level up? or did they have premade chars for u to play? (never beta tested..not sure how it works) As stated by others on paper it seems like alot of great ideas...and really that is all i have to base the game on is the what they say they are going to put in the game....Is it boring because there is nothing really to do but pvp? Or is it that your so use to wow having alot of different things to do? so when you play this it seems like there is nothing to do? Am just trying to see what there was to do in beta vs. what they have said they want to put in the game...

All i would like to see is a game that has a good pvp system and that is all i really need...ya sure its good to have that other stuff in the game...i don't mind doing it from time to time...but the reason i still play games is to pvp....I played UO for 5 years or something like that and just pvp 80% of that time.....

Paxine
06-05-2008, 12:42 PM
The beta has been broken up into phases so that EA/Mythic can focus on certain aspects of the game at a time.

For example (ALL HYPOTHETICAL, COUGH COUGH... >.> )

Phase 1 could be just the Greenskins vs the Dwarves. You level from 1-20 and just playtest their starting zones and beginning quests etc.

Phase 2 could be Greenskins and Dwarves again, but this time you get premade level 20s and your objective here is to see how the PvP is.

Phase 3 drops Greenskins and Dwarves for The Empire vs Chaos and goes back to leveling from 1-20 etc.

etc etc

Now where we're at (HYPOTHETICALLY SPEAKING, MIND YOU) is that they have activated all of the races:
'The Bad Guys' Greenskins, Dark Elves, and Chaos
'The Good Guys' Dwarves, High Elves, and The Empire

...and this is (HYPOTHETICALLY) a comprehensive phase. It has leveling, scenarios, (BGs you can queue from anywhere) and the availability of all but a few classes that were either taken down for more tweaking, or haven't been released yet.

Soon they'll be testing sieges and stuff, but as we draw nearer to the "late '08" release date not alot is changing...

The game still kind of plays and looks like a Playstation 1 game, and the "More Realistic Than WoW Look" doesn't really mesh well with some of the more cartoony looking things. (like Black Orcs are big, hilariously over the top and amazing looking, but when you sit a Dark Elf next to one it looks grossly out of place)

Point is that the beta still needs a ton of work to have a chance at doing well and meet the release date of later this year. They can either take everything down, push the release date back and try to get their stuff together, or they can (and this is what I'm thinking they're going to be doing) hit their release date and put forth a lackluster product that won't appeal to as many people as they want and it'll turn into another Vanguard. (I'm guessing option #2 because EA can always fall back on their sports games for money)

...all of this is Hypothetically speaking... of course... wink wink nudge nudge

Sylo
06-05-2008, 01:28 PM
What is the big attraction to the way games look....big deal if they have flashy graphics...if it has not content whats the point? I would go back to 2d UO in a heart beat of they fixed the issues and revert back to earlier settings....

The only thing you seem to say is bad about the game is the graphics...

Basically....so what if it looks like a playstation 1 game...if the content behind it is fun....who cares if its not the best graphics....

Paxine
06-05-2008, 02:36 PM
It PLAYS and looks like a PS1 game is what I said.

The UI is terrible, the lag on a server with just 500 people on it was beyond horrendous, if you disconnect from a server for one reason or another or you get your password wrong or something you have to wait a full minute before you can even attempt to log on again or you get the 'ol "Your account is being logged out" message, the abilities are in 'energy' (much like a rogue... but you have more and it regens slower)and the cost is listed, but no where on the UI can you find how much energy you have (not even mousing over the energy bar) some items and abilities are unresponsive and you have to log in and out to use them properly (remember the full minute waiting time as well) th-

Point is, even freaking Bloodymare Requiem plays better than WAR in it's current state. (do you even know what that terrible game is?)

-

On the brighter side, I would go back to UO as well if I could find a free shard that didn't have terrible lag and the correct ruleset. (Trapped pouches bound to mousewheel down for the win)

Sylo
06-05-2008, 02:45 PM
On the brighter side, I would go back to UO as well if I could find a free shard that didn't have terrible lag and the correct ruleset. (Trapped pouches bound to mousewheel down for the win)]

Well hopefully they will fix those issues...release is still many months away...remember in wow when you got dc'ed and you tired to get back in you got the "That character is still logged in" or something like that....it will take time to fix bugs...am just trying find any reason to stop playing wow....

Have you tried uogamers.com? ya its not 100% but its still good fun...it has an average of 800 or so ppl on at most times...i have played there on and off for about 4 years now...also if you like pre-ren you can checkout uodivinity.com that one by far was the most fun...tho its starting to die out....

Top
06-05-2008, 03:40 PM
Did you play wow beta?

I played the open beta for wow but not closed. I've been in war beta since august which is longer than 90+% of the beta testers. I also beta'd Daoc.

In reference to that. Daoc's beta was much like warhammer's. The game changed a lot and it turned out to be a great game in the end. It was pretty awful in the beta. However, like I said, the point of beta at least the 2 now I've been in run by Mythic is not to impress anyone with the game. It's offering people a chance to HELP shape the way the game is being made, so there is no need to implement anything fancy or polished or try to make playing the game fun. In short, they're not there to serve you it's the other way around.

Wow's open beta was much more polished than warhammers current closed beta. But open beta is mostly just the finished game going in for the stress test anyway. If wow's closed beta was as polished as the game was in release, kudos to blizzard, but I don't think mythic wants to waste it's resources on things that aren't going to help what they're trying to accomplish with the closed beta.

Also along the same lines, I think i said on page 1 or 2 somewhere, warhammer WILL NOT be as nice of a game as wow for things like interface, play control, fluidity etc. Wow set the bar high and I suspect you'll be disappointed if you expect warhammer to be the same. However, it will be better than it is now.

Fest
06-07-2008, 07:19 AM
Remember Tarren Mill vs South Shore days? That's EXACTLY what WAR's RvR is going to be like, except on a larger scale with siege weapons and anything else they wish to add to it. The instances are going to be like BG's.

WAR will start out focused on PvP and change the game accordingly and PvE will come second. It was and still is the opposite with WoW. They keep focusing mainly on PvE even though they want this game to become an e-sport. If they would have started out with this game focusing on PvP, this game would be much more balanced when it comes to PvP.

Oteb
06-10-2008, 09:16 AM
War feels tottaly crude, interface, movement, engine. The gameplay is far from smooth. There is nothing exciting about it, nothing really enthralling. And there are some tottaly horrible game design decisions. Like map borders in middle of pvp area with load times. Or fact that world is not seamless. And that its tottaly linear.
There are no 'capitals' you move thru chapters gaining levels till you reach end city at top tier.
The cool thing about wow is that it does have cities where level 3 can look at t6 epic-clad dude. In warhammer you only get to meet ppl at your tier and they will look exactly like you. Almost no variety in gear looks.
Blergh. And i really hoped that this game would be something big.

Top
06-10-2008, 03:29 PM
There are no 'capitals'.

Like I said of course the game is crude right now, it's beta, and that quote is 100% incorrect. There are capitals and you can go to them far prior to being level 40.

Oteb
06-11-2008, 04:49 AM
You can but you dont get there without going out of your way.
Its like saying level 10 can hang out around light hopes chappel. It is possible of course just no usual person will get there.

Militant
06-11-2008, 01:03 PM
Man, all this thread is about is how Topthis is saying hes a fanboy and doesn't care what the game is gunna be like he'll love it

Furyeonar
06-11-2008, 01:39 PM
Man, all this thread is about is how Topthis is saying hes a fanboy and doesn't care what the game is gunna be like he'll love it


not exactly, he is saying:
1. DaoC sucked the big one in beta, but turned out to be a great game
2. War sucks the big one in beta
3. They are both made by the same people

Oteb
06-15-2008, 07:28 PM
not exactly, he is saying:
1. DaoC sucked the big one in beta, but turned out to be a great game
2. War sucks the big one in beta
3. They are both made by the same people


EA....nuff said.

Top
06-15-2008, 10:51 PM
You can but you dont get there without going out of your way.
Its like saying level 10 can hang out around light hopes chappel. It is possible of course just no usual person will get there.

mind telling me how you're coming to this conclusion?

Here I'll go first,

Quote from Mike Stone:

"I estimate that the first time a player would arrive in the city, they'd likely be about level 7 or 8."

Oteb
06-23-2008, 05:25 AM
mind telling me how you're coming to this conclusion?

Here I'll go first,

Quote from Mike Stone:

"I estimate that the first time a player would arrive in the city, they'd likely be about level 7 or 8."

Well I base it on my beta experience. First time i got to capital (or at least to outer walls since gates were closed) was at level 32. And getting there felt like rambo in vietnam.

Top
06-23-2008, 10:06 PM
ok, i'll base it on my beta experience. i get to the T1 warcamp and fly to the capital at level 7.

my point is, stop posting incorrect information ok?

Hosebeast
06-24-2008, 01:46 PM
Well I base it on my beta experience. First time i got to capital (or at least to outer walls since gates were closed) was at level 32. And getting there felt like rambo in vietnam.

are we playing the same game here?

was like lvl 6 or 7 for myself also

Krigare
06-24-2008, 02:23 PM
are we playing the same game here?

was like lvl 6 or 7 for myself also

dragonmaw? wtf?

oh wtb beta invite...been signed up since june 07 WITH the newsletter vet

Krooked
07-15-2008, 09:08 PM
What do you lose from dying in outdoor pvp (if there is any, similar to the wow outdoor pvp)? Would be cool with a game where you lost alot from being ganked (like tibia)