Kadrix
10-31-2007, 09:33 PM
*Disclaimer*
This guide is meant for the players that are either new to the class, or new to arena. A lot of the things you may read here you will probably know if you are not of the 2 stated.
First off, I will start with a reviewof the talents I feel are essential to a good holy/prot arena build, and why.
Divine Intellect: Must have for a holy build.
Spiritual Focus: With Conc aura, this will put your casts as not being able to be pushed back.
Aura Mastery: With this, you can stay at max range, healing your partner. They still get your aura, and it will put you at a safe distance to avoid CC and interrupts.
Healing Light: This is a no-brainer, it increases the healing your 2 main heals provide.
Unyielding Faith: Amazing talent, it gives you a 10% chance to resist disorient and fear effects. Great for fighting rogues, where a resisted blind can make or break a game.
Illumination: Must have talent. This is the talent that makes paladins amazing healers. 60% of your healing spell's base mana cost back from a crit is amazing.
Divine Favour: Great talent, if you have DI active, it's guarenteed 10% of your heal's mana back when you use it.
Sanctified Light: Great talent for when your using holy lights. That extra crit can give you the mana back that you need to continue healing, or save someone's life.
Holy Power: Must have talent. 5% holy crit is great, just means more chance for illumination to work it's wonders.
Holy Shock: This talent isn't essential, but I like it. I normally tend to use it offensively, with a hammer, to finish a target off.
Light's Grace: Great, especially against heavy dps teams. That .5 seconds may not seem like a whole lot, but it can be gamebreaking.
Holy Guidance: Great talent, it's always worth it to pick up something like this. 35% of int to dmg+healing is great.
Divine Illumination: Great talent, 1/2's the mana cost of your spells for 15 seconds. This may come up many times in a match, and it's amazing combined with Divine Favour.
In Prot:
Redoubt: This talent is very nice. Every little bit of mitigation counts when your tanking a warrior or rogue.
Guardian's Favour: This talent is a must in my eyes, especially more so after the recent freedom nerf. Less downtime between freedoms, and short cd on bop is great to have.
Toughness: I take this as filler for the most part. Can be beneficial if your tanking a rogue or warrior.
Blessing of Kings: I use this quite often, especially on the casters on my teams. Mana, HP, and higher other stats is always great to have.
Improved Righeous Fury: Great talent. If your getting it dispelled, it is made nil, but that -6% damage can come in very nicely when your getting focused.
A lot of Paladins argue which of the 3 talents in the 4th tier of Prot are the best to have. I feel it varies between what brackets your focus on.
Improved Hammer of Justice is great in 2's and 3's, perfect to throw in with your team's stunlock, or to lock down a healer for a bit, or just to make someone waste a trinket. With the 4 piece set bonus, this talent put's hammer on a 35 second timer.
Stoicism can be an amazing talent situationally. Not having your DS dispelled by a mass dispell can be gamebreaking, along with resisting that rogue's cheap shot or kidney shot.
Also, it's nice to not have your freedom or bop dispelled on the first try, making your opponent waste even more mana.
Improved Concentration Aura is a great talent as well, it thrives against warlock/spriest and the like teams in 2v2, as well in 5v5, where you are more likely than not to be running with a few casters on your team.
Specs that I would suggest would either be:
http://www.wowhead.com/?talent=sVxuMxzhektVMphMc
Stoicism/Imp Concentration Aura
Good all around, thrives in 5v5.
http://www.wowhead.com/?talent=sVxuMxzhektVMphMh
Stoicism/ Improved Hammer of Justice
Tailored more towards 2v2, and possibly 3v3
Feel free to post or PM me with ideas, things you think that I should change, your thoughts, varied specs etc.
This guide is meant for the players that are either new to the class, or new to arena. A lot of the things you may read here you will probably know if you are not of the 2 stated.
First off, I will start with a reviewof the talents I feel are essential to a good holy/prot arena build, and why.
Divine Intellect: Must have for a holy build.
Spiritual Focus: With Conc aura, this will put your casts as not being able to be pushed back.
Aura Mastery: With this, you can stay at max range, healing your partner. They still get your aura, and it will put you at a safe distance to avoid CC and interrupts.
Healing Light: This is a no-brainer, it increases the healing your 2 main heals provide.
Unyielding Faith: Amazing talent, it gives you a 10% chance to resist disorient and fear effects. Great for fighting rogues, where a resisted blind can make or break a game.
Illumination: Must have talent. This is the talent that makes paladins amazing healers. 60% of your healing spell's base mana cost back from a crit is amazing.
Divine Favour: Great talent, if you have DI active, it's guarenteed 10% of your heal's mana back when you use it.
Sanctified Light: Great talent for when your using holy lights. That extra crit can give you the mana back that you need to continue healing, or save someone's life.
Holy Power: Must have talent. 5% holy crit is great, just means more chance for illumination to work it's wonders.
Holy Shock: This talent isn't essential, but I like it. I normally tend to use it offensively, with a hammer, to finish a target off.
Light's Grace: Great, especially against heavy dps teams. That .5 seconds may not seem like a whole lot, but it can be gamebreaking.
Holy Guidance: Great talent, it's always worth it to pick up something like this. 35% of int to dmg+healing is great.
Divine Illumination: Great talent, 1/2's the mana cost of your spells for 15 seconds. This may come up many times in a match, and it's amazing combined with Divine Favour.
In Prot:
Redoubt: This talent is very nice. Every little bit of mitigation counts when your tanking a warrior or rogue.
Guardian's Favour: This talent is a must in my eyes, especially more so after the recent freedom nerf. Less downtime between freedoms, and short cd on bop is great to have.
Toughness: I take this as filler for the most part. Can be beneficial if your tanking a rogue or warrior.
Blessing of Kings: I use this quite often, especially on the casters on my teams. Mana, HP, and higher other stats is always great to have.
Improved Righeous Fury: Great talent. If your getting it dispelled, it is made nil, but that -6% damage can come in very nicely when your getting focused.
A lot of Paladins argue which of the 3 talents in the 4th tier of Prot are the best to have. I feel it varies between what brackets your focus on.
Improved Hammer of Justice is great in 2's and 3's, perfect to throw in with your team's stunlock, or to lock down a healer for a bit, or just to make someone waste a trinket. With the 4 piece set bonus, this talent put's hammer on a 35 second timer.
Stoicism can be an amazing talent situationally. Not having your DS dispelled by a mass dispell can be gamebreaking, along with resisting that rogue's cheap shot or kidney shot.
Also, it's nice to not have your freedom or bop dispelled on the first try, making your opponent waste even more mana.
Improved Concentration Aura is a great talent as well, it thrives against warlock/spriest and the like teams in 2v2, as well in 5v5, where you are more likely than not to be running with a few casters on your team.
Specs that I would suggest would either be:
http://www.wowhead.com/?talent=sVxuMxzhektVMphMc
Stoicism/Imp Concentration Aura
Good all around, thrives in 5v5.
http://www.wowhead.com/?talent=sVxuMxzhektVMphMh
Stoicism/ Improved Hammer of Justice
Tailored more towards 2v2, and possibly 3v3
Feel free to post or PM me with ideas, things you think that I should change, your thoughts, varied specs etc.