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Rollyat
10-31-2007, 04:58 PM
Hey all,
my brother just started playing an old friends druid character. He can't seem to get away from warriors though... what exactly do you do to escape them? If he spams travel form he just gets hamstrung, and when he gets away he's just intercepted.

Lundon
10-31-2007, 05:05 PM
I am no expert myself. You can use bash, NG, feral charge get away, and occasionally NS cyclone.

If you get intercept, u can try cyclone and travel form immediately if it's pummeled. Warrior cant hamstring u for 1.5 sec coz of gcd. If you're really in trouble, call your partner to help, like warrior intercept, rogue stun, warlock death coil, hunter scatter shot.

Antega
10-31-2007, 05:15 PM
I find its not so much about dashing away in travel form as getting the CC down (Cyclonex3 into Rootx3 into hide behind the pillar)

I see druids trying to run away instead of CCing and they just get intercepted every 15 seconds and cut down, meh :/

Taffie
10-31-2007, 06:26 PM
A trick that I usually use is to use your mouse to turn your camera angle. Once it's the opposite direction, hit cheetah form and press both mouse buttons. You'll instantly flip around and start going the opposite way in cheetah. If a pillar is close by, then you're usually home free even if his intercept is up.

Antares
10-31-2007, 07:03 PM
It's very much up to you to free your druid from the warrior.
If it gets very uncomfortable for your druid use deathcoil. Normally the druid should be able to tank the warrior as long as the warrior is fear immune, drain the healer, renew your dots, etc, if the warrior stops being fear immune, fear him, you should be able to fear the warrior some seconds, which should be enough time to for your druid partner to escape.
One more hint: your druid partner kites the warrior some range away from his healer, then charges the healer, the warrior has to intercept and won't be able to intercept again for 15sec. Possibly your druid can use the time to get away now.
Ah and btw. shouldn't it be possible to put CoEx on the warrior (and let your pet consume BoF if you face warrior+pala) and to reapply CoEx if necessary? You see, at least half the work to free your drood is up to you and of course it's also a question of the gear: if the warrior can down the tanking druid while he is fear immune, than there is not much you can do about it, etc.

Auracle
10-31-2007, 08:20 PM
For me its like this:

If you are in bear, you have 2 outs: bash and NG. I like to use bash first, then bash--->cyclone--->run, or even root instead of run. If bash misses, then go for NG. If NG gets resisted/trinketed/cleansed fast, you are in some trouble. Try and react and get to bear before the intercept.

At this point you have 2 options: Charge a healer and either root/cyclone the war or run, OR pump fake a cyclone. Obviously the charge is perferable, but a lot of the time its not available (mainly in ruins).

Pump faking warriors is fairly easy most of the time, particularly if they are looking for the heal. Just pop out of bear and start casting cyclone and stop pretty early. Most warriors start looking for the pummel as soon as you pop out bear, so almost every time they will be eager and hit it. Then you are free to cyclone and get away without any trouble.

Ridzik
10-31-2007, 08:27 PM
do whatever move you try near a pillar. make your move (ng/bash/fakeheal-cyclon), immediately run behind the pillar, abuse nameplates, hot yourself.

Syntaxhia
10-31-2007, 09:20 PM
as i see it you have more then 2 outs in bear, feral charge is usefull to get away from the warrior (removes all movement impairing) but make sure hes incercept is on cooldown

buena
10-31-2007, 09:33 PM
Pummel is very difficult to use and you can bait a lot of warriors into missing with it by faking a cyclone. Once you hear the "whoom" sound effect of pummel you are home free to root or cyclone for 10 seconds. NG and bash are obvious escape mechanisms, although I won't bash except in dire straits because I like to save it for the enemy healer. Warstomp -> cyclone is money as well if you are horde.

A more advanced strategy is just to stay near pillars and be aware of the warrior's global cooldown. You can shift as fast as he can hamstring you, and if he just cast something else (like MS), faster. Combine this with changing directions unpredictably and you'll get out of hamstring range (or he will run out of rage for it) and around the pillar before he can cut you down.

I don't like to travel form unless I already have him CCed and I want to put distance between us. I use 115% bear form as a kiting option when he is directly on me, which also allows a feral charge away if need be, and allows you to live long enough for NG to cycle if you can't shake him. If all else fails, simply attempting a cyclone, getting pummeled, then shifting into bear until you can cyclone again is an ugly win but a win the nonetheless. Cyclone will come back up before pummel does, and he can't kill the bear that fast.

One special case I do use travel form is immediately after intercept, to make him burn rage with hamstring and piercing howl in order to stay on me. If I break loose at all I have 15 seconds until the next intercept in which time to LoS, root, or cyclone.

Rollyat
10-31-2007, 10:26 PM
Thanks for all the advice. I've been keeping curse of exhaustion on the warrior but it seems that seldom makes the difference unless he's already away from the warrior. Every now and then though. I do try to save death coil for when the warrior is just glued to him, but the rest of it are all things to consider.

Kalaren
11-05-2007, 01:46 AM
Pummel is very difficult to use and you can bait a lot of warriors into missing with it by faking a cyclone. Once you hear the "whoom" sound effect of pummel you are home free to root or cyclone for 10 seconds. NG and bash are obvious escape mechanisms, although I won't bash except in dire straits because I like to save it for the enemy healer. Warstomp -> cyclone is money as well if you are horde.

A more advanced strategy is just to stay near pillars and be aware of the warrior's global cooldown. You can shift as fast as he can hamstring you, and if he just cast something else (like MS), faster. Combine this with changing directions unpredictably and you'll get out of hamstring range (or he will run out of rage for it) and around the pillar before he can cut you down.

I don't like to travel form unless I already have him CCed and I want to put distance between us. I use 115% bear form as a kiting option when he is directly on me, which also allows a feral charge away if need be, and allows you to live long enough for NG to cycle if you can't shake him. If all else fails, simply attempting a cyclone, getting pummeled, then shifting into bear until you can cyclone again is an ugly win but a win the nonetheless. Cyclone will come back up before pummel does, and he can't kill the bear that fast.

One special case I do use travel form is immediately after intercept, to make him burn rage with hamstring and piercing howl in order to stay on me. If I break loose at all I have 15 seconds until the next intercept in which time to LoS, root, or cyclone.

Best advice I've seen so far. I have a LOT of trouble with warriors myself.

If you went for a cyclone, and had it pummeled, hit bear and had bash dodged - wtf do you do ><

I can't handle good warriors 1v1 and really rely on my partner to help me, its really the only class I struggle with to such a huge extent.

Love
11-05-2007, 05:43 AM
i demo roar warriors when i have all that extra rage from getting beat on by warriors...

its not like im going to use the rage for much else...

LOL

impel
11-05-2007, 06:24 AM
Something most ppl dont think about are the fact that cyclone have a 1.4 sec casttime and the global cd are 1.5 sec. Simply stay in bear, take some attack that triggers the gcd, shift out and cast cyclone. If you time this well you dont have to fake anything to get him to pummel air, you can cyclone when his pummel are on gcd.

Ofc this requiers a realy realy good latency, but in 2.3 things like this will be unlocked for all druids rather then the lucky few.

(Of topic, to all you ppl saying that this fix is a buff, its not! Alowing all druids to use the abilitys that we already have are not a buff, its a FIX. It could however show that druids (not just thows 50ms players) are OP and therefor result in a nerf some other time, but thats a completly different thing.)