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flay
10-30-2007, 06:22 PM
Holy priest, 10.4k hp 457 resil
muti rogue, around 400 resil 10.3k hp, lot of raid epix

We've demolished everyone but warrior + healer, and we get completely owned by warrior resto shaman
Are there any specific strats when facing
warrior pally
warrior hpriest
warrior druid
warrior shaman?

Digo
10-30-2007, 06:39 PM
Warrior/Paladin:
There are two possible scenarios:

1. The warrior attacks the priest, in which case the rogue must stay on the warrior to stunlock and gouge him long enough for the priest to get away while hopefully getting off a few manaburns on the paladin. This is a mana war that is not in your favor.

2. The warrior attacks the rogue, in which case you will will most likely win the mana war, leading to a victory.

So basically, the warrior has to be really stupid for you to win.

Warrior/Priest:
See above, only in scenario #2, you have to hope your priest is better than their priest, and that you can avoid taking too much damage from the warrior by stunning, gouging, and kiting him while staying in the precarious deadzone. This matchup is most certainly not in your favor.

Warrior/Druid:
Any smart druid won't get anywhere near your priest or rogue to be feared, manaburned, or blinded. You basically have to go balls out and kill the druid as fast as you can while hopefully being able to fear/blind the warrior long enough to do so. This matchup is most certainly not in your favor.

Warrior/Shaman:
This matchup is most certainly not in your favor. If the warrior attacks your priest, you have get the shaman to blow his trinket on a fear, then blind him while ensuring that he doesn't have a poison cleansing totem up, then killing the warrior during that very brief window of time. This will be much easier in 2.3, but still difficult to do.

flay
10-30-2007, 07:36 PM
so basically if I see a warrior on the other side I should just go afk.. lame =\
ty for outlining each one though :)

Digo
10-30-2007, 08:44 PM
so basically if I see a warrior on the other side I should just go afk.. lame =\
ty for outlining each one though :)

I'm not saying you can't beat them; it's just that the nature of Blizzard's rock-paper-scissors balance that you have the odds stacked against you.

twizta
10-31-2007, 04:25 AM
basically only team we cant beat is a druid/warrior team, we are capable of beatin pally/warriors and shaman/warriors, but any GOOD druid/warrior team we have almost no chance unless i am able to keep druid stunlocked and bursted down.

Azhu
11-01-2007, 03:58 AM
For war/druid combo,is their warrior on your rogue or priest? or switch target frequently?

Bones
11-30-2007, 09:55 AM
yeah, i ran 28/33 until 2.3 and now run 42/19 with ar/prep rogue and basically anytime it was warrior + team mate X that wasn't a warrior or rogue, it was an uphill fight which usually ended up with us both dead v.v

when we got warrior/druid what we usually did was the rogue would open on druid and make him use NS hopefully, druid runs, we switch to the warrior and burn him forcing the druid to come back and eat some mana burns, then i get to play kite the warrior while trying to burn the druid

warrior/pally: the rogue would open on the warrior (not using ar just start beating on him) and i would try to force a bubble from mana burns or a fear, if the pally could play the los game the rogue would switch to the pally and stun him to give me some free mana burns. if DS was forced i MD and then the rogue kills said pally, if DS isnt forced the rogue switches onto the warrior and rogue uses some evasion ar and i can play more aggressive towards the pally because the warrior is taking heavy damage and he cant los as much

Peck
11-30-2007, 10:15 AM
If its a warrior team your priest should be running around on a mount until the warrior forces you to dismount, be it through hamstringing you, or DPSing your partner and forcing you to heal.

The only times my warrior and I have lost to Disc(orholy)priest/rogue is when the priest was able to kite for a long time, or when one of us royally messed up... Druid/warrior just happens to be a hard counter to you.

Redemption(Gankt)
11-30-2007, 01:21 PM
Druid/Warrior is a very, very difficult combo and to beat it you need to be aggressive and keep yourself in a position to make the druid pay for any and all mistakes he makes with hard Mana Burns or fears, play it perfectly and you can often find yourself with a sliver of a chance to pull it out, but as Priest/Rogue you have to play perfectly and they need to make a mistake or two. Priest/Rogue is still moderately competitive if both teams play perfectly, but the burden is on Priest/Rogue to play perfectly and Druid/Warrior to make a mistake or two.

Paladin/Warrior and Shaman/Warrior tend to be 50/50 or 40/60 propositions, beatable but you need to play very aggressively and force the Paladin/Shaman into Mana Burn positions since they're both reliant on castable heals.

Vallyn
11-30-2007, 01:48 PM
The only one you can beat (counting only good teams that play well) is priest/war. Rogue sits on priest's balls n stunlocks while the priest mana burns the other priest and the rogue can evasion for 30 secs on war so he cant do shit to help, and he can only pummel the priest every so often and priest can bait the pummel. And a rogue with equivalent gear to the war will down a priest alot faster then a war will.

VS the other teams you need to down war. Help the rogue dps and try fear/blind the other healer a few times and time that with a little PI'd burst. When I play with my war in 2s we're at a disadvantage VS almost every other healer war since priests will drop the easiest to wars so I started just playing like a shadow priest n dpsing the war and trying to cc the other healer if he lets me, or even better mana burn if he lets me. We wont most of the games that way. A top notch resto druid war or pally war will beat us though, nothing we can do about it. Same for you. Just like an SP/Lock can do absolutely nothing vs you.

koroshi
12-01-2007, 05:33 PM
If you are specced for power infusion have you tried full burst on the warrior post NS.

Rogue opens on druid forces NS switches to warrior you PI yourself and dot the warrior then mind blast > shadow word death

I've heard this at least has a chance of working.

I've also heard you should dispel abolish poison only.

millenia
12-09-2007, 06:51 AM
Normally we can beat a poor druid/warrior team by going after the druid first and only switching to the warrior if the rogue gets hamstrung. I spam dispel the druid while we are chasing him and putting dots on him.

I am wondering about throwing MC into the mix though, if, for example the rogue got hamstrung, he could stun the warrior, I could MC the warrior and then the rogue could go back to chasing the druid.

Or if it gets into the extremely common situation, with a good druid/war, where the warrior is beating on the rogue in the open, with the druid using a LOS spot like a pillar, I could MC the warrior after hots are off him and pull him further away from the druid...I dunno :/, druid/warrior is just such a huge pain.

Jory
12-09-2007, 08:10 PM
Basically warrior/druid is just hoping they make a mistake or you get some lucky mace procs, the only games I've won are when the druid got careless and stood too close to the warrior. Then it's just blind the warrior, quick switch and burn your CDS and hoping the druid drops.

But even with AR/Prep, it's hard to keep up with a druid who just uses form shifts to drop the snare and a warrior intercepting and stringing you the whole time. The MC trick is useful at Blade's Edge where you can throw him off the bridge. If the druid is even average at survival and abuses his CC, you're going to feel pretty helpless even with double CD's. Throw in a warrior who puts on sword and board and it just adds to the feeling.

I've found priest and shammies to be the easier of the lineups. Priest just gets locked down real hard by rogues, same with shammies. It helps them from dispelling/purging everyone. Make sure the priest kills WF totem and dispells heroism.

Overall though, even the easier lineups can easily turn because the healer survives your burst and then you're screwed because you're not build to last like a warrior is. My BG seems to be half warrior/druid so I've pretty much given up on this combo. But good luck.

Edit: The burden really is on your priest. He has to keep dispelling, using HoTs while surviving a warrior/druid harassing him the whole time. You can do things to help by locking down the warrior but it's ultimately your priest's skill to be quick on dispells, MD's, and manaburns that might turn the tide against these hard matchups. Gear helps too. :P