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View Full Version : How to beat Rogue / Druid


dewi
08-18-2007, 08:23 AM
Im playing with my warri mate (sword spec), and its seems impossible to beat rogue / druid combo.
to much control, to much survivability, always focus on me, press me into bubble, cyclone warri, run ooc.... :shock:

adra
08-18-2007, 02:27 PM
I run rogue/druid and to be honest war/pal gives us alot of problems. JoJ the druid and keep the warrior on him and you should have a good chance at winning.

If the rogue is giving you problems bof yourself and have the warrior hamstring him. Should make it easy to kite him.

cauch
08-18-2007, 04:45 PM
The general strats is stay on the rogue, dps it down and keep the druid from healing him up.

If you can't chase the druid and keep chasing the rogue will be free to disrupt you. Meaning slow you down, stun you to let druid get away, or dps your paladins while you're being stunned and about to get cyloned/root... This mean you're playing into their trap.

So your warrior gotta be hitting the rogue, keep hamstring up at all time and even demshout him (don't tclap). Now as for you, position yourself far away from the rogue+war but in range to heal your warrior and on the opposite side of the druid.


<you> _____________rogue+warrior__________________<druid>

This allows you to avoid kick or blind at a critical movement by the rogue and cycloned by the druid.

Your warrior needs to be looking closely for the druid when he's on the rogue. As soon as the druid pops out to <heal/root/cyclone>, he'd be in caster form and in line of sight. Your warrior needs to intercept and beat him up beefore he can cast anything, i.e. keeping the rogue from getting heals beyond hots that's affected by MS. Tell him to manage his rage (save ~80 rage for this) to burst the druid down in caster form during the intercepted time.

This will force the druid to give up on w/e he was doing and run away. You can keep beating on him while chasing him down now (w/o being slowed by the rogue since you're out of rogue's range and intercept removes crippling poisons).

Note: As a warrior when you chase after a running druid you need rage to hamstring and piercing howl, NOT MS or Whirlwind unless you somehow have full rage. Against a good druid you'd pretty much need all your global cooldowns to throw out hamstring or howl.

If the warrior is about to die he should intervene back to you. Those few seconds could be valuable to let a heal land and wound poisons fall off.