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View Full Version : [2v2] Druids/Warriors, what do you do against Paladin/Warrior?


Glave
08-17-2007, 10:04 PM
Specifically JoJ spam.

Me and my 2v2 partner are about to break 2k but JoJ has been a serious problem today. It's lost us 2 of our 3 losses.

So give me some pointers if you would.

adra
08-17-2007, 10:19 PM
I play druid/rogue most of the time but in my few fights w/ a war partner here is how we handled it -

Stay out of range as much as you can, have your warrior stay on theirs as much as he can to take the pressure off you. Keep them both hamstrung when they're not bof'd (duh).

If the paladin is far enough away and the warriors intercept is down a feral charge will get you safely away (Also, don't feral charge to get away if you don't have JoJ because you will just get JoJ'd).

On several occasions I was able to get away, go los -> ooc -> cat stealth to force the warrior onto my partner.

It's a pretty balanced matchup. With practice you should be able to win pretty consitantly.

mog
08-19-2007, 08:36 AM
we ussually go for the warrior and try to dps him down, while i go cc mode on teh paladin, but with me being chased around all over the place, and my mate having hamstring on hhim while the opposite warrior has bof is quite anoying :> if you're a night elf, take good advantage of shadowmeld whenever you can to drink, it's seriously a winner o_o

considering changing tactics to going for the paladin the second the warrior gets bof on, but never tried it. rumours go that it should work though :o. sounds good on paper though :> should't be hard kiting a warrior, even with bof on, and should be possible as well to get time to drink since the paladin is hamstring'd, while the paladin has no way to drink at all o_o the only downsite is it will probaly take a long time, don't know exactly how long a warrior uses to kill a paladin, but i'm pretty sure it's long :p

if anybody out there have tried going for the paladin, please say so, and how it works =)

aladinn
08-20-2007, 11:40 AM
Warrior/Paladin as Warrior/Druid is all about you keeping their paladin out of judgement range of your druid.

Always try to get the charge on their warrior, piercing howl as you charge or land a hamstring immediately. Stick on him til he gets the inevitable BoF, and then intercept over to the paladin. At this point you've done everything you need to win, barring their warrior getting lucky chain mace stun procs.

With the paladin slowed, and you beating on him, you can usually force a bubble fairly quickly while your druid is rooting/charging/cycloning the other warrior.

Just make sure to keep hamstring on whichever doesn't have BoF, and to save intercepts for when your druid buddy needs to shapeshift away. Against solid warrior/paladin team, it can be a very tough match but very rewarding as well :)