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View Full Version : [3v3] Enhance/War/Paladin-How viable post 2.3?


Plaga
08-17-2007, 08:18 PM
As of now enhance has some trouble in arenas which I think I'm coping with pretty darn well. Upon the arrival of 2.3 some nice new changes to enhance will be delivered and I was wondering with these new changes how viable would an enhance sham, MS war, and holy pally combo be? Considering the fact that all three would be pretty damn geared what would be some tough to beat combos? I really don't know who the opposition would pick to kill first because warriors/pally don't die fast at all and my shamanistic rage will be a -30% damage for 30 seconds so good luck taking me down. My only concern would be mana burns/drains but I think some well placed grounding totems and shocks would counter that quite nicely.

icenine
08-19-2007, 05:33 PM
I think if you're well geared and skilled you can do relatively well (1800-2000) with just about any combo. But if you're wanting to go much higher than 2k I think that set up is weak, the reason being you have Zero CC and limited anti CC.

Baconn
08-20-2007, 05:52 AM
You'd probably want a druid healer instead, or a priest. Both of their heals are a bit more beefy, and they're a lot harder to lockdown than a Paladin. The druid can cyclone, interrupt casters and be a pain for anyone trying to catch him, or the priest can dispel, mana burn, and fear a bit. Paladins have great longevity, but they can be stopped from healing so easily, and both you and your warrior make no real use of BoP save for knocking MS off.

Make sure you have a good shield on though whenever melee go after you.