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View Full Version : Whats your ideal set up for 5 v 5?


Maplestory
10-20-2007, 11:00 AM
Mines MoB's set up, resto shaman,holy pally,warrior,hunter,frost mage. Only thing that gets us is 4 dps that we're trying to learn how to counter. We LoS but sometimes when we do that we LoS heals and die then. What is your ideal set up?

laydee
10-20-2007, 11:43 AM
Warrior
Warlock
Hunter
Priest
Paladin

Next season anyway would own or:

Warlock
Mage
Moonkin druid
Resto shaman
Rogue

Has alot of CC and would have heroism, nice heals, tremor totem, almost all have a way to remove CC and could easily kill a warrior.

(Cyclone, poly, fear, stuns, heroism, earthshocks)

Holt
10-21-2007, 05:31 PM
Hunter / Mage / H Priest / Paladin / Warrior

Outlast type setup

Maplestory
10-21-2007, 06:05 PM
Hunter / Mage / H Priest / Paladin / Warrior

Outlast type setup

How would this season do next season, and how would it do against 4 dps and other 2345 teams?

Alphatier
10-21-2007, 06:18 PM
How would this season do next season, and how would it do against 4 dps and other 2345 teams?

Switch the mage for a warlock

Gisele
10-21-2007, 07:55 PM
Don't like the Resto Shaman in place of the Priest, less offensive presence, thus puts more pressure on DPS from opponent DPS. I personally recommend the holy priest, for the extra defensive dispelling, mass dispel, and mana burning. You have to remember, MOB ran that lineup because their priest got DQ-ed, along with many other top team's priests in the tournament.

Maplestory
10-25-2007, 11:49 PM
Don't like the Resto Shaman in place of the Priest, less offensive presence, thus puts more pressure on DPS from opponent DPS. I personally recommend the holy priest, for the extra defensive dispelling, mass dispel, and mana burning. You have to remember, MOB ran that lineup because their priest got DQ-ed, along with many other top team's priests in the tournament.
So with that being said would it be better for me to fun hunter,warlock,warrior,priest,paladin or hunter,mage,warrior,priest,paladin?

Letters
10-26-2007, 10:12 AM
Hunter / RShaman / FMage / HPaladin / MSWarrior is what has worked best for me. I found our priest was just going down too quickly, but now maybe after we have had some more experience, the priest could work again.

Phiers
10-26-2007, 12:30 PM
Next season anyway would own or:
Warlock
Mage
Moonkin druid
Resto shaman
Rogue

Nice hunter team.

Loco1887
10-29-2007, 12:48 PM
i guess HPriest/Paladin/Hunter/Warlock/Warrior is the most effective setup.
Reasons:
- Effective Manaleech
- 2 classes being able to dispell

Maplestory
10-29-2007, 02:42 PM
i guess HPriest/Paladin/Hunter/Warlock/Warrior is the most effective setup.
Reasons:
- Effective Manaleech
- 2 classes being able to dispell

How would you CC the warrior on the opposing team?

laydee
10-30-2007, 07:25 PM
Sorry, only just read this thread again. Basicly it would work good if you could position your self very well every game.

Say for example on BEM.

You play EXTREMLY defensivly. Your hunter stands on a frost trap and shoots the other team and just generally tries to 'pull them'. When they said their warrior on the hunter, your warrior charges their hunter while your warlock DPS's him, his healers 'should' come foward. At this point you drain and send your warlock to herass and keep them in combat as a new trap is layed.

By keeping them in combat you start the fight with much more mana, a nice position and can stop them getting to your healers, ofspecialy on BEM. The warlock should be tough enough to take alot of hits and your healers can stand far enough behind your trap to not get mana burned. I think anyway :p

Megatf
10-30-2007, 07:47 PM
Sorry, only just read this thread again. Basicly it would work good if you could position your self very well every game.

Say for example on BEM.

You play EXTREMLY defensivly. Your hunter stands on a frost trap and shoots the other team and just generally tries to 'pull them'. When they said their warrior on the hunter, your warrior charges their hunter while your warlock DPS's him, his healers 'should' come foward. At this point you drain and send your warlock to herass and keep them in combat as a new trap is layed.

By keeping them in combat you start the fight with much more mana, a nice position and can stop them getting to your healers, ofspecialy on BEM. The warlock should be tough enough to take alot of hits and your healers can stand far enough behind your trap to not get mana burned. I think anyway :p

Why are you underrating the balance setup so much? 2 of the top 3 teams in BG1 use Hunter/Priest/Mage/Paladin/Warrior, and I really don't think a Warlock would be a better class than a mage.

Maplestory
10-30-2007, 09:04 PM
Why are you underrating the balance setup so much? 2 of the top 3 teams in BG1 use Hunter/Priest/Mage/Paladin/Warrior, and I really don't think a Warlock would be a better class than a mage.

How does this team do without a shaman but a hunter in its place. I'm trying to get a team together for this set up, but not sure if it'll work.

Nightcide
10-31-2007, 08:39 AM
I have tried many different hunter combos. Hunter, Fmage, Priest, Paladin, Warrior is the only combo I never really got to try (priest and warrior don't get along :confused:).
Trying out
BM Hunter
Resto Shaman
Resto Druid
Warrior
Sl/Sl Lock (Tried Demo, no Defensive Dispell = sheeped warrior)

Shas
11-21-2007, 09:55 AM
Why are you underrating the balance setup so much? 2 of the top 3 teams in BG1 use Hunter/Priest/Mage/Paladin/Warrior, and I really don't think a Warlock would be a better class than a mage.

how would a rogue work instead of the warrior?

Sazbot
11-30-2007, 08:20 AM
Hunters play in 5's (and other brackets for that matter) are always at their best in survival teams.

Best hunter lineup:

Hunter, lock, warrior, pally, resto sham

At the moment im playing with TFO's resto shaman in 5's and we play the same lineup as they did at blizzcon (above listed lineup but with a mage instead of lock), its good and it can completely destroy 2345's, i play mm hunter and between me and the mage and shaman shocks we can completely stop a teams burst whenever things get hairy, whilst our wf warrior myself and mage still have the capability to do amazing burst with a timed counterspell.

4 dps teams however are quite hard for us, most the dmg is dots and once they are up our shaman has to be spamming heroism heals, and without time for him use his shock and grounding globals the lineup just doesnt quite have the cc to live through the burst of a 4dps. This would be solved with the above variation bringing a lock instead of a mage, fear, tongues and intercept spam from a lock would be much better cc than just sheeps and a counterspell from a mage.

Don't like the Resto Shaman in place of the Priest, less offensive presence, thus puts more pressure on DPS from opponent DPS. I personally recommend the holy priest, for the extra defensive dispelling, mass dispel, and mana burning. You have to remember, MOB ran that lineup because their priest got DQ-ed, along with many other top team's priests in the tournament.

There really arent enough good resto shamans around for people to begin to realise just how good they can be in survival lineups.

Comparing the 2 lineups:

Priest/pally/hunter/mage/warrior (pioneered by pandemic season 1):
Resto sham/pally/hunter/mage/warrior (pioneered by MOB @ blizzcon):

Resto sham brings ALOT to hunter teams that priests dont:
WF for warrior, heroism, well placed mana tide, groundings/rank 1 shock spam. Last but not least, water shield. The fact that u can never run a resto shaman oom by pet/drain means they are insane for survival teams.

Priests bring very little to hunter teams in comparison, defensive dispel is rarely even done by priests, its inefficient and globals are better used elsewhere ie offensive dispel burning or healing, as ur pally should be able to handle defensive dispels for 1/3 of the mana cost, mass dispel is meh in 5's unless ur in a 4dps team, and any time u start mana burning u get a warrior in ur face pumeling and raping u. What ends up happening is u do alot of offensive dispelling maybe get a few burns off and you tank a decent chunk of dmg as a cloth wearer that has to be healed through. You do however force them to be on u by being a burn threat which is probably the main bonus. But in the end if ur team hasnt killed someone before u go oom then u do very little from that point on until u or one of ur team mates dies due to that fact.

TFO Despite being forced into using it, MOB after playing it for a while much prefer the resto shaman lineup. So dont be fooled into thinking its a bad lineup simply because it was their second option, i assure you, it is now their first option if they are playing anyone but a 4dps team.

If anything this lineup is one of the best counters to 2345 provided u have a good hunter/mage which mob did. That said 4 dps teams give it a pretty heavy beating, which is why imo subbing a lock in for the mage would just make all the difference tongues/fear/intercept spam is just so much better for stopping heavy incoming dmg than a mages sheeps/counterspell.

Bulzok
11-30-2007, 11:04 AM
I'm planning on trying a Hunter/Dpriest/Rsham/Warx2 team this season just for fun. The lack of CC will probably hurt us a bit, but it should be fun (I hope).

m2]iceman
11-30-2007, 11:44 AM
mage is better against 4dps team cause fucking fear isnt as good as cs and sheep. The mage can reduce the burst of the other team where the lock cant. Mage is much better against warr also. I still perffer lock tho - it is very good when you have good synergy and survive nuke

Sazbot
11-30-2007, 01:49 PM
iceman;29787']mage is better against 4dps team cause fucking fear isnt as good as cs and sheep. The mage can reduce the burst of the other team where the lock cant. Mage is much better against warr also. I still perffer lock tho - it is very good when you have good synergy and survive nuke

Your right, fucking fear isnt as good as cs and sheep, but tongues and intercept is 10x better. 4dps teams melee can be controlled heavily by a hunter with frost traps and scatters (maybe even felgaurd intercept stuns if BOF persists through early purge spam although these are better on ele shaman or lock). whilst their burst is severely reduced with a lock keeping up tongues on all their casters. As most 4dps teams run 3 caster dps, tongues alone is HUGE, throw in a few fears and silence shots to interrupt their already long cast times and they wont be doing near the dmg they would if it were a mage. Even if ur fears are breaking near instantly mages really cant compare, there is no way a mage can come close to the level of cc a lock puts on a 4dps teams burst if played correctly.

Mages in pretty much every 5's are going to be trumpted by a good lock.