View Full Version : [3v3] Priest/fMage/Rogue vs Warrior/Pally/Resto Shaman
Sarian
10-19-2007, 04:04 AM
So my team (mace rogue/frost mage/holy priest) was having a decent night tonight. Finally broke 2100 and peaked at 2130 ish before falling. Before this we had never run into a Warrior, Paladin, Resto Shaman team. We ended up playing this team 4-5 times and losing each time.
We tried each target as our focus but we didn't have any luck. The most luck we had was when dpsing the shaman.
Any suggestions for my team against this makeup?
fansix
10-19-2007, 04:59 AM
There's really not much you can do to win. Double healer warrior w/o priest is the counter to mage/rogue/priest unless your priest is shadow. You're not gonna wanna hear this but just stop queueing when you run into these teams.
Tarusmash
10-19-2007, 01:49 PM
Could you describe what they were doing that was so counter to you ?
I play war/sham/pala duel healers and we have a horrible time vs mage/rogue/priest teams.
Maybe we can help each other out here :)
Typically they will hang back, and try and get a sap anywhere as it gives them a headstart, they will then focus the shaman or the paladin all the while their priest is manaburning and the mage is keeping me locked with novas and polys that the paladin has a hard time cleansing either because he is being targetted or because their dps on the shaman requires more healing.
My shaman focus targets their mage and tries to shock as much as possible when he can and drops earthbind totems as much as possible and also frost shocks on the rogue when appropriate but we always seem to lose to this setup.
What are they focusing on your team that is causing you so much problems?
Your rogue should be shifting and gouging the warrior whenever possible if the warrior is on him and the mage shouldnt have many problems if the rogue is doing enough dps on the shaman to force the pala to heal it rather than cleanse.
Once the shaman is manaburned the paladin is counterspelled and its usually game over.
docks
10-19-2007, 02:30 PM
I would examine your strat because from my POV your setup is one of the harder for us to play if you play it right.
Twisty
10-19-2007, 03:24 PM
Kill the paladin always works for us. Freedom will have to be on the paladin, make sure its dispelled quickly anyway, sheep / nova the warrior, priest is free to mana burn the shaman as there won't be much need for heals as their only dps is CC'd.
Quick mass dispel and you can counterspell the holy light! :D
Sarian
10-19-2007, 07:06 PM
We had a lot of trouble controlling the warrior. A REAL hard time.
Each time I'd die (fk mortal strike) before we could get close to killing an enemy target.
Heroism isn't that big of a problem because everyone is completely dispelled before they pop it so it doesn't take long to remove it. Totems are a concern of mine though, which leads me to my next question.
What is everyones preferred method of taking out totems? Wanding them is WAY too slow with the merciless wand (christ that thing is slow). Should I be the one killing the totems via melee? My mage seems to have enough on his hands like sheeping, cs, dps, cc etc and the rogue just isnt a logical choice. I guess i just answered my own question huh?
Alaric
10-19-2007, 07:23 PM
Well, we played the same lineup tonight.
Our icemage was dpsing the Warrior, and sometimes sheeped the Paladin or silenced him, and me, the rogue was dpsing the shaman (with Maces, otherwise you don't have an chance). As soon as i got the shaman low enough, he switched the target and helped me finishing him. We beat them a few times, but when they were kiting us in nagrand arena, well, we were screwed.
Imho thats the only way to go, because the Warrior takes damage like crazy, and the Pladin hast to heal two targets, what he can do worst of all healers.
Sarian
10-19-2007, 07:34 PM
Eh... not so sure how that strat would work out. I suppose the paladin would have to heal two targets if the rogue REALLLY kept the lockdown on the shaman.
I'm still at a loss though... so far I've gotten answers ranging from 'stop queuing' to 'kill paladin', to 'kill shaman'.
shinosai
10-19-2007, 07:41 PM
The answer is to stop queueing, coming from a 2300 rated team that plays your setup.
Sarian
10-20-2007, 05:38 PM
The answer is to stop queueing, coming from a 2300 rated team that plays your setup.
Sort of what I was expecting but not what I wanted to hear :(
Oh well, guess you can't win them all.
I play as resto shaman/pally/warrior and when we face 2100-2300 rated priest/mage/rogue, the results we have are drastically different. Sometimes it feels like they have no clue what they are doing and we roll over them, sometimes they play so perfect they seem unbeatable.
Just so you know, I have only ever lost against priest/mage/rogue when they focus me (the shaman) first. Basically they would sheep the pally as much as possible, focus me, all while controlling the warrior (and essentially dispelling BoF instantly). The mage usually has to hit every counterspell on the paladin as well.
Honestly, I think how well you do against this combo is entirely based on how perfect your mage plays. When we face great mages, they seem next to impossible to overcome with this new BoF nerf (since it gets dispelled so fast, or stolen). If the mage isn't on his game, we win.
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