Bluur
10-19-2007, 03:57 AM
Been playing with specs a bit and am eager to try this one for primarily 2v2 arena with a shadow priest:
http://www.wowhead.com/?talent=f0xZhfV0rVt0M0oZxRIoMuRo
I ran hemo first season to just over 2100 without too much trouble, and am combat maces now and similarly ranked.
I think the control with this spec would be amazing, and the DPS wouldn't be half bad either once 2.3 kicks in. The <35% damage boost will be huge for arenas, especially with the incredible rushdown you could get with two ARs! Not to mention the stacking armor penetration from S3 gear and serrated blades...
This is missing a few arena staples however. Here's where I see the spec lacking, and why I left it off:
- Imp poisons. I've had a hell of a time getting crippling/wound to proc before I picked this up in my current spec. I still offhand crippling because I'm paranoid about being kited to death.
- Fleet footed. Boars speed or hat gem should make up for that.
- Relentless strikes. Not a huge deal since it was most useful with deadly throw, which has been nerfed in 2.3. Extra combo points from hemo should make up for it.
- EA, a hemo build standby. Can probably do without, I was never too skilled in my usage of this anyway.
- Lethality. New Mace Spec should make up for a lot of this damage, especially since it works on white crits too!
- Riposte. 6 points for a half length disarm (I assume all warriors will keep the talent and most rogues will still use weapon chains) isn't worth it when I'm not dropping 41 points into the tree.
- Murder. 2% dps. Shrug.
- Nerves of Steel. The 10% stun/fear resist won me a couple games when it happened at JUST the right time, but the only point I can spare is in heightened senses, and I feel like I lose more rogue fights from getting spotted early than I lose fights from not hoping on a random 5% fear resist.
Obviously, this spec would be kind of mediocre at the moment, but I feel like 2.3 changes in sub will help this spec shine for 2v2 arena.
Thoughts? changes? Criticism? Vast amounts of praise?
(crossposted from blizz rogue forums)
http://www.wowhead.com/?talent=f0xZhfV0rVt0M0oZxRIoMuRo
I ran hemo first season to just over 2100 without too much trouble, and am combat maces now and similarly ranked.
I think the control with this spec would be amazing, and the DPS wouldn't be half bad either once 2.3 kicks in. The <35% damage boost will be huge for arenas, especially with the incredible rushdown you could get with two ARs! Not to mention the stacking armor penetration from S3 gear and serrated blades...
This is missing a few arena staples however. Here's where I see the spec lacking, and why I left it off:
- Imp poisons. I've had a hell of a time getting crippling/wound to proc before I picked this up in my current spec. I still offhand crippling because I'm paranoid about being kited to death.
- Fleet footed. Boars speed or hat gem should make up for that.
- Relentless strikes. Not a huge deal since it was most useful with deadly throw, which has been nerfed in 2.3. Extra combo points from hemo should make up for it.
- EA, a hemo build standby. Can probably do without, I was never too skilled in my usage of this anyway.
- Lethality. New Mace Spec should make up for a lot of this damage, especially since it works on white crits too!
- Riposte. 6 points for a half length disarm (I assume all warriors will keep the talent and most rogues will still use weapon chains) isn't worth it when I'm not dropping 41 points into the tree.
- Murder. 2% dps. Shrug.
- Nerves of Steel. The 10% stun/fear resist won me a couple games when it happened at JUST the right time, but the only point I can spare is in heightened senses, and I feel like I lose more rogue fights from getting spotted early than I lose fights from not hoping on a random 5% fear resist.
Obviously, this spec would be kind of mediocre at the moment, but I feel like 2.3 changes in sub will help this spec shine for 2v2 arena.
Thoughts? changes? Criticism? Vast amounts of praise?
(crossposted from blizz rogue forums)