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View Full Version : how big a deal to be 23/38?


Critickle
10-17-2007, 06:50 PM
Currently I'm 26/35 for 2/3 imp corr and 1/5 shadow mastery. Basically 24% spell dmg on corr and 2% shadow dmg to all. Sacrificing 3% to be crit and 15% to pet. I think the main reason people go 23/38 is for 15% to pet however, and mainly for fighting warriors. I chose to get the added damage for fighting warlock+healer teams so my dots would do more damage. I also keep my spell dmg pretty high, 907 unbuffed (1173 with DK+felarmor.)

We've had problems with warrior druid teams as well, losing 20 then 18 the other day. What happened the entire games was the war would stick to the pet and the opposing druid would kite the hamstrung pet and I to drink.

So obviously the 15% helps here, but I think that without the 15% we could win, if we played better so some suggestion on the following would be nice.

1. my druid in my opinion cc's horribly but some feedback would be good- he typically cyclones 3 times in a row. so cyclone wait 6 sec, cyclone wait 3 sec, cyclone again(then do this again in 15 sec). In my opinion this is stupid, yet he's always done this against wars and we ranked 2nd-10th for about a month until we didn't play for a while.

so...what I think is better is to cyclone once, then at the 5 second mark sit down and drink, out of LOS. this would force the warrior to get off the pet and interupt my druid, or force their druid to do it which means he's not kiting me to death. he also roots 3 times in a row, so same thing here really, root get out of LOS (so can't be interupted drinking by wars ranged wep). Basically he's hardly able to drink due to the fact that he cyclones and then waits 6 second just to cyclone again (not using the opportunity to get atleast a tick of drinking. Also probably hots on the pet before going to drink so the warrior can't just continue on the pet and not care about his drinking since pet would die without the hots.

Their druid was not attempting to cyclone my druid for a burst on the pet, my druid simply went oom healing the pet while the other druid managed to get away many times to drink. So my pet was kept up, until the druid went oom.

2. we also disagree on whether to be dotting the war while the druid kites. He doesn't like me dotting pet since it increases warrior's damage, I think that I should so the druid can't kite me 100% of the time.

Shadowborne
10-18-2007, 02:41 AM
It depends on who you play and your playstyle. I was a big supporter of 23/38/0 and even made fun of people who used variations, now I use 26/35/0

With the way pets are scaling, 15% isn't going to save it, you need to get better at re summoning pets in combat when they get attacked. Run behind a pillar and position yourself so that you cannot be interrupted. Be prepared for long fights and summoning 15-20 pets.

kyoshi
10-18-2007, 04:44 AM
my druid did the same thing. roots roots roots. cyclone cyclone cyclone. it was meant to protect me and himself. even then i have to save deathcoils to get him out of crap so he can cyclone again and either go drink or go heal and get out of LOS.

i find that against warriors demonic resilience is amazing for the simple fact of my voidwalker tanking ability. 10k HP, 10k armor(49% mitigation i believe) then the master demo buff of taking 10% less physical for me and him...its just nice. slap on that demonic resi and thats another 15% mitigation for him. an MS warrior has to beat on my demon for a good 20 seconds to kill it. and thats a good thing for me. my healer HOTs it all up, and forgets it. and i concentrate on more important things like fully DOTing up the warrior/druid

but yea do what shadowborne said, learn to summon better. and save fel dom for o shit situations. don't waste it at the beggining. if you see MS, just go back to the start point out of LOS as much as you can, or behind a pillar, and start pulling out a VW to SL. i did this and never lost to a MS/druid team again after my first mistake of pulling out a puppy the 2nd time.

Critickle
10-18-2007, 03:11 PM
well, the only thing is that while id resummoning that pet their druid is somewhere else drinking decently far away from both me and my druid, out of LOS, and shadowmelded. then if the war would notice that I'm resummoning he'd turn around and smack me and the druid meanwhile their druid probably drank to full because the druid escapes so easily when me and my pet are 50%, and he's travel form running 100%+ coex or not.

but, if I coa/corr/siphon, and start nuking the war more, combined with voidwalker being easy to keep up, and then my druid starting to drink when i start summoning sounds like a win. theres a few other things ive been thinking about having us do as well.

thanks

Critickle
10-18-2007, 03:19 PM
my druid did the same thing. roots roots roots. cyclone cyclone cyclone. it was meant to protect me and himself. even then i have to save deathcoils to get him out of crap so he can cyclone again and either go drink or go heal and get out of LOS.


so when you say your druid did the same thing, are you saying that he no longer does it and that it's bad? just wondering

Shadowborne
10-18-2007, 03:23 PM
well, the only thing is that while id resummoning that pet their druid is somewhere else drinking decently far away from both me and my druid, out of LOS, and shadowmelded. then if the war would notice that I'm resummoning he'd turn around and smack me and the druid meanwhile their druid probably drank to full because the druid escapes so easily when me and my pet are 50%, and he's travel form running 100%+ coex or not.

but, if I coa/corr/siphon, and start nuking the war more, combined with voidwalker being easy to keep up, and then my druid starting to drink when i start summoning sounds like a win. theres a few other things ive been thinking about having us do as well.

thanks

Your positioning and coordination need to be worked on.

Your druid needs to keep the opposing druid in combat with R1 moonfire, if you run behind a pillar while the warrior is killing your pet, the warrior cannot get on you with an intercept and you should be able to summon a new pet, if for some reason the warrior starts heading towards you, your druid can cyclone/root/feral charge the warrior in place to prevent him from catching you behind a pillar.

kyoshi
10-18-2007, 06:11 PM
so when you say your druid did the same thing, are you saying that he no longer does it and that it's bad? just wondering

he quit =( did is past tense. if we still played...he would do the same. there is no reason not to do full DR's as a druid imo. its a waste of time and gives an opportunity to kill you

Critickle
10-18-2007, 06:53 PM
he quit =( did is past tense. if we still played...he would do the same. there is no reason not to do full DR's as a druid imo. its a waste of time and gives an opportunity to kill you

well, the way i was looking at it is that if you cyclone once for 6 secs, you can do that once every 15 sec. so out of every 15 sec, 6 will be him cycloned. whereas if you cyclone 3 times, it resets the DR each time so 6 sec, 3 sec, 1.5 sec. then wait 15 sec. so that's (6+3+1.5)10.5 seconds per (10.5+15)25.5 seconds of cyclone.

so 6 every 15 is 40% of the time cycloned
10.5 every 25.5 is about 41.5% of the cycloned.

but with the latter, you have to spend the extra global cd, mana, and keeping self in combat to do it, with hardly any benefit. alteast that's what i figure atm. confirm/deny?

edit-actually, i just realized that my calculation is inconsistent right there because i counted the extra 1.5 as if diminish starts when the last cyclone finishes, and not when it starts. so the question here is whether the 15 secs for diminish starts when the spell ends, or when it starts. but I'm pretty sure it's when it starts.

so 6 every 15 is 40% of the time cycloned.
9(6+3) every 24 secs is 37.5% of the time cycloned.

Critickle
10-18-2007, 07:07 PM
Your positioning and coordination need to be worked on.

Your druid needs to keep the opposing druid in combat with R1 moonfire, if you run behind a pillar while the warrior is killing your pet, the warrior cannot get on you with an intercept and you should be able to summon a new pet, if for some reason the warrior starts heading towards you, your druid can cyclone/root/feral charge the warrior in place to prevent him from catching you behind a pillar.

so, it's best to never heal the void walker and always resummon it as it's dying, while my druid keeps their druid in combat? or is summoning another a last resort for if it's dying fast and unable to be healed, or dies.

from what you just said it looks like the first but that doesn't make much sense to me.

Shadowborne
10-18-2007, 07:25 PM
so, it's best to never heal the void walker and always resummon it as it's dying, while my druid keeps their druid in combat? or is summoning another a last resort for if it's dying fast and unable to be healed, or dies.

from what you just said it looks like the first but that doesn't make much sense to me.

All it takes is a R1 moonfire to keep the opposing druid in combat, your druid still needs to be healing your Voidwalker until your new one is summoned, but it does not require heavy healing. He just needs to keep it up long enough for the Warrior to stay occupied trying to finish it off while you get your new one out.

Critickle
10-18-2007, 07:59 PM
All it takes is a R1 moonfire to keep the Voidwalker in combat, your druid still needs to be healing your Voidwalker until your new one is summoned, but it does not require heavy healing. He just needs to keep it up long enough for the Warrior to stay occupied trying to finish it off while you get your new one out.

ok now I'm really confused, R1 moonfire the voidwalker?

other than that I think I'm good we'll try fighting a war druid again with a few things happening differently.

Shadowborne
10-18-2007, 09:51 PM
ok now I'm really confused, R1 moonfire the voidwalker?

other than that I think I'm good we'll try fighting a war druid again with a few things happening differently.

Typo.

R1 moonfire the opposing druid.