View Full Version : Weapon Mastery is dead to me, pumped for the change
So when I read the new patch notes I was stressing about the change with weapon mastery and imp intercept. Then I looked at the trees and saw what kind of a build i could make without getting weapon mastery in the fury tree and started stressing even more because these new builds you can come up with are pretty nice. But then something hit me, 1. When do warriors ever try to disarm another warrior because they assume they have this talent. 2. You need to parry something as a rogue to disarm which is never a first target in a 5v5 usually only in a 3's game or 2's depending on setup, but they are always on someone else never a warrior leaving them unable to parry your attacks.
Two days ago I specced out of weapon mastery and I haven't been disarmed once. If I see a warrior switch to defensive stance I put on my weapon chained one hand sword and eat his disarm... and I fight rogues with a 1h and sword for the majority of the time as well. Now seeing next patch I won't be guaranteed to ignore the disarm affect but 50% chance I will.
Taking weapon mastery out of my build and going blood craze again just made me feel all warm and fuzzy inside because I missed the blood craze talent so much. Anyone else not use weapon mastery now or thinking of speccing out of it?
Its not 50% chance to resist, its 50% duration in the next patch. I have gloves that are immune to disarm I can throw on if I know the other player likes to disarm, so its not a huge issue. Next patch, that will be something to consider since everyone will be disarming warriors if they can.
Its not 50% chance to resist, its 50% duration in the next patch. I have gloves that are immune to disarm I can throw on if I know the other player likes to disarm, so its not a huge issue. Next patch, that will be something to consider since everyone will be disarming warriors if they can.
Pretty sure I heard from reliable sources there will be no such thing as disarm immunity next patch, only duration reduction to the maximum of 50%. Anyone else confirm?
http://forums.worldofwarcraft.com/thread.html?topicId=2038114770&postId=19971530645&sid=1#2
Quoting a blue post:
Also worth mentioning the -4% dodge chance reduction from Weapon Mastery.
That is a pretty significant buff to the skill, so I'm not ready to completely disregard the talent yet.
Kadrix
10-17-2007, 05:32 PM
I have heard a few warrior mutter about a possible 35/5/21 build come 2.3, just not sure if it would work. Lots of stuns though ugh.
Its not 50% chance to resist, its 50% duration in the next patch. I have gloves that are immune to disarm I can throw on if I know the other player likes to disarm, so its not a huge issue. Next patch, that will be something to consider since everyone will be disarming warriors if they can.
Hmm I completely missed this. Either way this actually makes it better in my eyes.
Phiers
10-17-2007, 06:35 PM
4% less chance to proc overpower* :P
4% less chance to proc overpower* :P
1.) You don't "proc" overpower.
2.) Overpower is generally only useful against rogues that have popped evasion. Who will be dodging regardless of the the 4% less chance.
3.) An undodged attack will more than likely equal the damage the overpower would have, minus the potential rage dump and time spent stance dancing.
Most of the time it is not beneficial to drop your rage bar and 4% less chance for those annoying dodges from clothies. Warriors don't rely on overpower, it is situationally useful. Or maybe you think overpower is a good follow up to a dodged execute or that overpower is a suitable replacement for a dodged mortal strike.
Oriyn
10-17-2007, 07:24 PM
It's not a smart idea to count on never being disarmed after the patch because there is no disarm immunity from chain gloves or spec, you WILL be disarmed. Also, Riposte doesn't work like overpower does, it works like revenge. Anyone parrying the rogue will light up riposte and then they can use it on anyone they want.
Mechwarrior
10-17-2007, 07:25 PM
It's still worth reducing the duration of disarm by 50%. Even if they are adding dimnishing returns to Riposte, being Riposted at the right time in 2 v 2 or 3 v 3 can lead to stressful games. =(
I'm not happy about this!
Hulknasty
10-17-2007, 08:13 PM
I can't believe people think that weapon mastery won't be worth having.
I can't believe people think that weapon mastery won't be worth having.
Especially if http://www.wowhead.com/?spell=43946 goes live.
nubbey
10-18-2007, 01:31 AM
eh, you can switch to weapon chain if disarm is possible...45/5/11 for the win...well, for 5s, anyway.
I did some duels trying out a 35/5/21 spec, and I really don't think it's worth it for 2v2/3v3 for me. I did warrior vs warrior duels, and lost each one- enrage is a big boost that I took for granted :P Being maces, I think i have stun procs more often than every 45 seconds anyway XD I could see using it for 5v5 for last stand, but maybe a 38/11/11 ish spec.
Maybe once I pick up my s3 sword I'll look into 35/5/21 again
eh, you can switch to weapon chain if disarm is possible...45/5/11 for the win...well, for 5s, anyway.
42/5/14, the new defiance will reduce your targets chance to parry/dodge you.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
nubbey
10-18-2007, 09:45 PM
what do you intend to give up in arms?
what do you intend to give up in arms?
2/5 2h spec instead of 5/5
2/5 2h spec instead of 5/5
2/5 in imp MS imo, especially if you're going swords.
nubbey
10-20-2007, 03:26 PM
i mean, to me it really depends on how much benefit that expertise gives. 5 second ms seems like it would add up fast...anyone know the precise effects of the expertise rating you would gain from defiance?
42/5/14, the new defiance will reduce your targets chance to parry/dodge you.
- Defiance (Protection) now also grants 2/4/6 weapon expertise.
and live without Piercing Howl.. I don't know.. worth a try maybe
i mean, to me it really depends on how much benefit that expertise gives. 5 second ms seems like it would add up fast...anyone know the precise effects of the expertise rating you would gain from defiance?
2/4/6 from the talent itself. 1 weapon expertise = .25% reduction in your targets chance to parry/dodge. 3.9 expertise rating = 1 weapon expertise. The talent itself SHOULD be straight weapon expertise not rating therefore reducing rogues/hunters/warriors/paladins and the rare enh shm's chance to dodge/parry by 1.5% each for a total of 3%. All clothies by 1.5%.
And yes I would not do 2/5 imp MS just because with 5 second MS's would add up.
2/4/6 from the talent itself. 1 weapon expertise = .25% reduction in your targets chance to parry/dodge. 3.9 expertise rating = 1 weapon expertise. The talent itself SHOULD be straight weapon expertise not rating therefore reducing rogues/hunters/warriors/paladins and the rare enh shm's chance to dodge/parry by 1.5% each for a total of 3%. All clothies by 1.5%.
And yes I would not do 2/5 imp MS just because with 5 second MS's would add up.
I'm not sure that's going to pay off as much as you think it will. Sacrificing 3% damage w/2h for 1.5% less dodge off of the majority of classes seems foolish. That's almost like trading 3% for 1.5%.
nubbey
10-20-2007, 11:14 PM
yeah i don't know if its worth it
I'm not sure that's going to pay off as much as you think it will. Sacrificing 3% damage w/2h for 1.5% less dodge off of the majority of classes seems foolish. That's almost like trading 3% for 1.5%.
Right because 3% more 2h dmg is > an undodged/unparried MS, hamstring, or execute?
Would you trade 3% dmg for 3% hit if we weren't able to nearly reach 80 though pvp gear alone? Because it will function the exact same way +hit will. I don't think it's even an option for me to take 2h over the new defiance, if a priest dodges just one execute or MS I would immediately regret it.
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