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View Full Version : [5v5] our future team! .. dont laugh.. yet.


DQ-Sargeras
10-17-2007, 09:34 AM
so my crew and i are worried about next season in that we may be missing a few people or see an overall decrease in play time for at least 3-4 of our 6 members. as a bit of introduction:

Swift Armored Matt Damon is the team, from Sargeras. we run typical 2345, but in place of the mage we often use hunter. overall its worked out quite well for us, but our hunter is headed to iraq soon, our priest is wanting to sell, our mage wants to spend more time with his family and our paladin just wants to play halo it seems. now i dont blame any of them for their irl stuff, and im glad that in general they are making healthier choices, however, it leaves our team in its current form severely wanting.

enter our season 3 team.

we have grown weary of playing well for a series then all of a sudden some 4 dps team comes in and drops us 20 points. its very stressful and with the waning interest of some of our team its a compounding factor. so for next season we are more interested in playing 'for fun' and not being as serious with it. basically its a complete change of playstyle for us in that we will be going to 4 dps caster build.

the new team will be:
resto shaman
ele shaman
moonkin
soul link/destro lock
ice mage (or shadow priest).

ive sort of been playing around with the idea that moonkin is one of the least respected classes in 5s because no one has ever built a team for them. i think this team is extremely potent and dangerous, and will offer a more "lol" play style as compared to our balance team.

Pros:
Heroism x2
Grounding Totem, Tremor Totem x2
Poison Cleansing Totems, double purge available,
UTTER HEALER LOCKDOWn:
tongues + double earth shocks + cs + cyclone + lock pet. hi nice paladin.
you cant really allow any of the 4 casters to be un-dealt-with, as they all offer extremely painful burst. each is fairly difficult to kill, especially with a warrior team. you cant really curtail their damage with cc due to all the totems taking out fears and sheeps. one of the banes of dps teams is the rogue class which after his 5 seconds of fun can be dealt with between the mage and druid cycloning.


anyways, theres more i could gush about, but in general im quite excited. tell me what you think.

Yothga
10-17-2007, 11:25 AM
you'll get raped by good teams but ye you could prolly get remotely decent :P

phuzed
10-17-2007, 03:17 PM
having healer and it being a shammy is gunna be tough

Alphatier
10-17-2007, 07:16 PM
Moonkins ARE underrepresented. Not rightfully though..

You might have a problem downing anyone with the amounts of stamina and resilience season 2 has brought compared to season 1 (where clan hex did quite well)

But cyclone is a killer. Use it :-D

PS: I would recommend a shadow priest over a mage. You got decurse covered already, you need a defensive dispell

Molp
10-17-2007, 08:18 PM
I /bow to your 2v2 rating. What are the queue times down there? How did you manage to not win by accident? The guys who did the same on my server only got to a scrubby 799 and had 7 wins from the other team disconnecting before them.

Hovsa
10-17-2007, 10:00 PM
as I see it, your big problem would paladins, no priest to remove his DS. Wich leaves him for 12 secs of power healing, that is one thing, but the thing that makes this lethal to you guys is the lack of wound poison/mortal strike, to reduce the powerhealing he will be doing, wich means your team eventually will become very vunerable to long term fights (your a mana based team after all).

Not to mention the fact that a mage with some fast ice lances etc. would have an easy time CC'ing your shaman imo.

The short of it is, that in my eyes the setup has to many liabilities (spelling?)

DQ-Sargeras
10-18-2007, 02:46 AM
12 seconds of powerhealing a cycloned target is alright with me. when pallies shield, focus is shifted to peripheral people and keeping target cycloned.

a heal redux would be nice, but with the amount of healer cc we have available, i think that + the insane spike will be a healer's nightmare. again this is a "for fun" team and im not worried about being top 5 or anything, but i think top 15 is pretty reasonable.

as for 2v2, we would queue, run in naked, kill one person, rez him if he was alliance shout "hail satan" and leave the game.

Hovsa
10-18-2007, 06:04 AM
12 seconds of powerhealing a cycloned target is alright with me. when pallies shield, focus is shifted to peripheral people and keeping target cycloned.


this will work maybe 1 or 2 times against a good team, once they know what you'll do they just put ppl on the moonkin and remove his cylone that way. Any way as I said, I can see what you thought what you played around with the team setup, but In practice I dont think it will work.

Opel
10-18-2007, 01:12 PM
bloodlusted wrath is godly

Maintain
10-18-2007, 04:49 PM
http://wowarmory.com/character-sheet.xml?r=Dragonmaw&n=Thugd

Didy
10-27-2007, 05:16 PM
this will work maybe 1 or 2 times against a good team, once they know what you'll do they just put ppl on the moonkin and remove his cylone that way. Any way as I said, I can see what you thought what you played around with the team setup, but In practice I dont think it will work.

Cyclone is a retarded fast cast with heroism.
And I dont see the problem with a well geared/skilled moonkin. Not really to much of a difference between a good elemental shaman and a good moonkin. I suppose less controled burst, but at the same time more upfront damage AND an additional CC (the best in the game btw).

You put somebody on the moonkin and all you get is alot of physical mitigation and at least in theory wouldnt the mage and warlock be CC'ing the other damage classes? So who is going to kill the moonkin? All that does is leave an elemental shaman/SP open to unload. Not only that but a druid always has the ability to kite if neccesary. And who is going to follow him behind a pillar? Nobody that read arena 101.

I'm trying it come S3 with draqus. And im confident it is going to work.