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Avee
08-15-2007, 01:30 PM
Coming from my mage, I'm appalled by how much resists I'm getting on my warlock. Shadow prot seems ridiculous. i'm currently rolling with the standard 30 spell penetration on my lock (10 honor ring, 20 cloak enchant), and I'm wondering if you gladiator warlocks do anything to deal with shadow prot/motw, especially shadow prot though. is it worth it to put in spell pen gems when I get closer to maxing out my gladiator set? Or should I try getting spell pen elsewhere (the gems seemed most efficient though), or not bother at all and take my stam/resil?

Erosion
08-15-2007, 01:59 PM
Until yesterday (when I replaced my robe which had 14 socketed), I was running with 44 and resists weren't too bad other than SR swappers, and the occaissional priest / pally / warrior teams. Also, spell pen doesn't help your pet which is the real kicker (helps with fear, but not spell lock). I'm anxious to see how my new gems work, and if I'll need to swap some back in.

Amenti
08-15-2007, 11:24 PM
I socketed my S1 arena set with penetration gems and if I recall it puts me at just over 100 penetration, and still have very good stats in that gear. However, I haven't had a chance to try it out yet :(

kyoshi
08-16-2007, 03:38 AM
it could be a possibility of many things.
1. hit gear
2. penetration
3. luck
3% hit cap for pvp right? always 1% to resist. then comes resist gear. lowers the chance for your spells to hit with. its like going through layers. maybe you don't have enough points into suppresion. idk. maybe the other players are using resist gear. if you are worried about buffs, make your puppy dispell them all.

Soen
08-16-2007, 10:01 AM
hit cap is 5% for PVP i think.

The "misses" come from the 40 extra shadow resist they get from the auras or buffs, assuming you have 30 penetration from gear, which you should at this point.

If you are having trouble i would say put COS down and this should take care of those resists but you might lose utility/DPS depending on what time of curse you were using before

Agnos
08-16-2007, 04:09 PM
PvP hit cap is 3%, which I believe is 39 hit rating.

As far as Penetration goes, I've always been outspoken on my server (amongst the warlocks anyway) about wearing at least 40, preferably 50. The new ring makes that alot easier to attain, but I plan on always wearing at least 1 Stormy Star of Elune in my gear, and I can tell you that it's definitely worth it (if you've ever heard of the WSVG, I played one of the tournaments with 15 penetration, and another with 45, and it made a world of difference).

On the topic of a penetration set, I also socketed my season 1 gear (and have a ring + the warsong trinket) with penetration gems, and run around with about 120+ in fights against players with BT SR gear etc - it's not a gauranteed win (as 122 penetration still has alot of room for improvement against 385 SR, not to mention having a worthless counterspell), but for the cost of a marginal amount of health and resilience, and virtually no +damage, it's a cheap and easy way to have a shot at breaking those teams.

Dinadass
08-17-2007, 06:23 PM
Yes, it's 39 hit to be capped for PVP.

I've only ever used the standard 30 penetration, but I think that will change in the patch. With gear swapping out, alot of the top teams in 2v2/3v3 are probably going to plan on wearing SR neck/bracer/etc to keep a solid ~80 SR unbuffed. I'm not sure how many will be doing it for 5s, but it definitely makes sense in 2v2 and maybe even in 3v3.

Zoralee
10-21-2007, 10:17 PM
Ive never seen the mathematics for spell penetration, anyone got a clue?

Lets say they have 120 shadow res (with me having 30 spell penetration) how much chance on resisting/getting less dmg from my dots would they have (I'm caped in +hit)?

Bustuarii
10-22-2007, 12:02 AM
Ive never seen the mathematics for spell penetration, anyone got a clue?

Lets say they have 120 shadow res (with me having 30 spell penetration) how much chance on resisting/getting less dmg from my dots would they have (I'm caped in +hit)?

120 - 30 = 90 shadow resist
So it would be like your opponent had 90 shadow resist instead of 120.

Shadowborne
10-22-2007, 03:23 AM
100 in 3v3 and 5v5

160 in 2v2

That's generally how much I try to run with.

Zoralee
10-22-2007, 12:18 PM
120 - 30 = 90 shadow resist
So it would be like your opponent had 90 shadow resist instead of 120.

hehe yes thank you I know 120-30 is 90 but I wanted to know how much they will resist my spell if they have 90resistance, do they resist 1-2% of my spells and lower my dmg with 4% or what?

I need the numbers, I have no idea how to value the 14 resist all I forsake by getting 1 point in mana feed for instance.

Bustuarii
10-22-2007, 02:10 PM
hehe yes thank you I know 120-30 is 90 but I wanted to know how much they will resist my spell if they have 90resistance, do they resist 1-2% of my spells and lower my dmg with 4% or what?

I need the numbers, I have no idea how to value the 14 resist all I forsake by getting 1 point in mana feed for instance.

http://www.wowwiki.com/Resistance

Ven
10-28-2007, 09:57 PM
i wear 40 in general. i'd probably wear more for certain arenas if i had used my arena points for a second set of dreadweave as opposed to messing around and buying felweave.

Lunce
10-29-2007, 12:02 AM
100 in 3v3 and 5v5

160 in 2v2

That's generally how much I try to run with.

Wow dude, thats an insane amount. I think your missing out on a lot of other good stats.

Shadowborne
10-29-2007, 10:59 AM
Wow dude, thats an insane amount. I think your missing out on a lot of other good stats.

In 5's I am able to bypass all base resists because fear resists can cost games when your team mates need them the most.

In 2's and 3's I don't lose matches because I lack 30 resilience or 50 spell damage, I was losing matches because of shadow resist teams.

buena
10-29-2007, 01:59 PM
You don't need 100 to clear base resists because motw and shadow protection don't stack. 70 is enough, or 80 vs undeads.

Erosion
10-29-2007, 02:11 PM
Here's to having 89 available on season 3 gear!

Shadowborne
10-29-2007, 02:14 PM
You don't need 100 to clear base resists because motw and shadow protection don't stack. 70 is enough, or 80 vs undeads.

UD 80 + Cloak Enchant = +95

+7 Resist to shoulders is not highly uncommon.

People wearing the BT neck or cape is not uncommon either.

100 gurantees no resists to fear because of base resists.

buena
10-29-2007, 02:26 PM
Enchants and SR items = "base" resists? O_o

What's a "gear" resist then? UD bonus?

Shadowborne
10-29-2007, 02:51 PM
Enchants and SR items = "base" resists? O_o

What's a "gear" resist then? UD bonus?

+15 SR is one of the most popular cloak enchants for PVP.

Undead with the cloak enchant and shadow resist aura is 95SR not counting any gear they may wear. So yes, part of base resists you would realistically see in a 3v3 or 5v5 arena match-up.

Escabar
10-30-2007, 10:50 AM
im just happy because come day 1 of s3 ill have 99 spell penetration withouth sacrificing any gems to get +spell pen gems.

staff+new wand on day 1. (35+20 respectively)
s2/s3 ring (10+14 respectively)
20 on cloak

99 total :)

very very sexy. lol