Qor
08-10-2007, 01:17 AM
Strategies:
(WE mage/combat or mutilate rogue)
vs Paladin/Warrior
A tough match up. If the warrior start with 60+ rage by shout spamming, and either the warrior or paladin has perception, you are going to have a very tough match. Generally speaking, if this is the first time you have played the opposing team, it is wise to go for the warrior. The mage should ping the warrior a few times to lure him out in the open. If you can, try to get the mage to lure the warrior into a position where he or she can blink towards the rogue. Assuming the warrior charges the mage, the mage then blinks to the rogue and the warrior follows with an intercept. Right as the warrior intercepts, the rogue should open with a CS. From here, it is the mage's job to steal BoS, keep the pally polymorphed and CS the paladin if the paladin attempts to heal before he uses Divine Shield. Assuming the paladin bubbles, the warrior will get heals/BoF and he will be attacking the rogue as much as possible (mage can steal BoF). This is the tricky part for the rogue. The rogue must find a way to get away from the warrior. The best strategy is to pop improved sprint (assuming you are combat mutilate or combat swords/maces/fists) and look for a spot that it is out of the warriors LOS. The mage will be fine, as he or she can ice block for the duration of the DS. Once DS is over, bandage/eat if you can and then either switch to killing the paladin or continue killing the warrior. Usually, it is easier to kill the warrior if he doesn't go defensive stance. If he does, and he is very good, you may be forced to go after the paladin instead. if that is the case, it is critical for the rogue and mage to time a kidney shot on the paladin as the mage polymorph's the warrior. You must shut down the warrior if you are going after the paladin, otherwise the warrior will kill the rogue very quickly. Note: If you see the paladin cast BoF on himself, that means the warrior can now be snared so its critical the mage continues to control the warrior as much as possible. As a rogue, u should be saving energy for kick and gouge.
vs Druid/Rogue
A VERY tough match. Putting racials aside (assume no perception) the key to this match is finding the druid. An excellent rogue/druid will wait for second sight, the druid will pick it up, fairy fire your rogue and the game is off to a horrible start. So, to avoid this, the first step is to find the rogue/druid immediately. If the gates open, and you see no one, its probably rogue/druid (or occasionally mage/rogue). The best advice I can give, is to have your mage mount up, get to the opponents entrance and blizzard everywhere you can. Meanwhile, the rogue should be looking around the edges/pillars on the opposite side of the arena. I realize this is very vague advice but every arena is soo different that it would be impossible to describe exactly how to properly scout for the druid/rogue. Basically, as a rogue, you should know the speed/movement patterns of a stealther quite well so try to direct your mage. MOST times, the rogue will open your mage. The mage should treat this like any 1v1 duel with a rogue and begin to nova/summon pet/IB to draw out the druid. As a rogue, you need to scout for the druid who will most likely be somewhere near the action so that he can heal when its needed. If the druid is savy, he will be hanging out somewhere where he/she can easily LOS after getting a heal off. To win this fight, you must kill the druid. The mage cannot poly/CS the druid enough for both of you to burn down the rogue. Now, it may be possible to kill the rogue, if hes horrible and doesn't cloak off your wound poision and runs out of LOS of his healer or if the druid is just plain bad. However, we must assume our opponents are more competent that than. So, kill the druid. As a rogue you need to be spamming shiv on the druid everytime he shapeshifts out of a crip. Save your energy for shivs and combo points for KS. Also, you may need to use your blind as a way of slowing down the druid when he gets just out of range and your imp sprint is down and you can't deadly throw. Deadly throw/Novas/Crips and polly the rogue (MAYBE blind the rogue if he is too far from the druid) I can't express how tough this matchup can be if the rogue and druid are excellent. Also, if you see the rogue is sitting through a full duration poly, his trinket is probably down. If thats the case, and you can somehow restealth, go for a sap. However, you need to be keeping the druid in combat so he doesn't drink and make sure hes wasting as much mana as possible by shapeshifting.
Overall, I think we win about 1 in 5 matches against a competent druid/rogue. Getting a lucky blizzard at the beginning or a sap, is your best chance. Also, for druid/rogue fights, I put on +stealth gear (cape/boots/JC trinket).
vs Druid/UA Warlock
coming soon...
vs Druid/Warrior
coming soon...
vs Mage/Warlock
coming soon...
vs Paladin/Rogue
coming soon...
vs Paladin/Warlock
coming soon...
vs Priest/Warlock
This is a free win if you have shadow resist gear over 350 and the lock is UA or drain spec. My partner and myself always put on SR gear when facing this match, unless the lock is felguard spec. In the case of felgaurd, we keep pvp gear on and attempt to burn the lock while polly/blinding the priest. If the lock is felguard, the mage should open on the lock, try to draw out an intercept and the rogue should open with a CS on the lock as quickly as possible. Don't be afrad to burn an improved sprint to get in position on a felgaurd lock because he does not have curse of exhaustion. My mage/rogue has an advantage in this matchup because we are both undead. As such, we always WOTF the first fear and save trinket for DC. Do not be afraid to pop CloS if you CS -> KS the lock and you are burning him down with all your CDs. More often than not, the lock will trinket/Death coil your KS to escape death. A preemtive CloS can win you the match if the priest is CCed or counter spelled. Also, make sure you pop evasion while on the lock as the felguard will do alot of damage. I wish I could give more advice...
vs Priest/Rogue
This is a straight forward fight. A priest is the easiest healer for a mage to CC. So, start the fight with the mage opening on the priest to draw out the rogue. Once the rogue shows his face, its time for YOUR rogue to open on him. Open CS, blow cooldowns (trinket/AR and eventually evasion) and make sure you are shiving crip and keep rupture on him at all times. Kill the rogue as quickly as possible, and let the mage handle all of the poly/CS duty. Once the priest is pollied twice, or, in case of emergenices, blind the priest. It will buy your mage enough time to land a CS or a fresh poly. As with all fights, try to draw the priest out of position (aka not near a pillar) so he can't pop in and out to heal the rogue. Dot rogue, control priest. Later in the match, if the opposing rogue is out of CDs and is running for his life, it makes sense for YOUR rogue to stay on the priest and use kick/gouge or blind/sap to prevent heals.
vs Warlock/Rogue
coming soon...
etc...
==Please reply to this topic if you have additional comments or feedback. Assuming these type of threads take off, we will sticky one for each "popular" 2v2 combination==
(WE mage/combat or mutilate rogue)
vs Paladin/Warrior
A tough match up. If the warrior start with 60+ rage by shout spamming, and either the warrior or paladin has perception, you are going to have a very tough match. Generally speaking, if this is the first time you have played the opposing team, it is wise to go for the warrior. The mage should ping the warrior a few times to lure him out in the open. If you can, try to get the mage to lure the warrior into a position where he or she can blink towards the rogue. Assuming the warrior charges the mage, the mage then blinks to the rogue and the warrior follows with an intercept. Right as the warrior intercepts, the rogue should open with a CS. From here, it is the mage's job to steal BoS, keep the pally polymorphed and CS the paladin if the paladin attempts to heal before he uses Divine Shield. Assuming the paladin bubbles, the warrior will get heals/BoF and he will be attacking the rogue as much as possible (mage can steal BoF). This is the tricky part for the rogue. The rogue must find a way to get away from the warrior. The best strategy is to pop improved sprint (assuming you are combat mutilate or combat swords/maces/fists) and look for a spot that it is out of the warriors LOS. The mage will be fine, as he or she can ice block for the duration of the DS. Once DS is over, bandage/eat if you can and then either switch to killing the paladin or continue killing the warrior. Usually, it is easier to kill the warrior if he doesn't go defensive stance. If he does, and he is very good, you may be forced to go after the paladin instead. if that is the case, it is critical for the rogue and mage to time a kidney shot on the paladin as the mage polymorph's the warrior. You must shut down the warrior if you are going after the paladin, otherwise the warrior will kill the rogue very quickly. Note: If you see the paladin cast BoF on himself, that means the warrior can now be snared so its critical the mage continues to control the warrior as much as possible. As a rogue, u should be saving energy for kick and gouge.
vs Druid/Rogue
A VERY tough match. Putting racials aside (assume no perception) the key to this match is finding the druid. An excellent rogue/druid will wait for second sight, the druid will pick it up, fairy fire your rogue and the game is off to a horrible start. So, to avoid this, the first step is to find the rogue/druid immediately. If the gates open, and you see no one, its probably rogue/druid (or occasionally mage/rogue). The best advice I can give, is to have your mage mount up, get to the opponents entrance and blizzard everywhere you can. Meanwhile, the rogue should be looking around the edges/pillars on the opposite side of the arena. I realize this is very vague advice but every arena is soo different that it would be impossible to describe exactly how to properly scout for the druid/rogue. Basically, as a rogue, you should know the speed/movement patterns of a stealther quite well so try to direct your mage. MOST times, the rogue will open your mage. The mage should treat this like any 1v1 duel with a rogue and begin to nova/summon pet/IB to draw out the druid. As a rogue, you need to scout for the druid who will most likely be somewhere near the action so that he can heal when its needed. If the druid is savy, he will be hanging out somewhere where he/she can easily LOS after getting a heal off. To win this fight, you must kill the druid. The mage cannot poly/CS the druid enough for both of you to burn down the rogue. Now, it may be possible to kill the rogue, if hes horrible and doesn't cloak off your wound poision and runs out of LOS of his healer or if the druid is just plain bad. However, we must assume our opponents are more competent that than. So, kill the druid. As a rogue you need to be spamming shiv on the druid everytime he shapeshifts out of a crip. Save your energy for shivs and combo points for KS. Also, you may need to use your blind as a way of slowing down the druid when he gets just out of range and your imp sprint is down and you can't deadly throw. Deadly throw/Novas/Crips and polly the rogue (MAYBE blind the rogue if he is too far from the druid) I can't express how tough this matchup can be if the rogue and druid are excellent. Also, if you see the rogue is sitting through a full duration poly, his trinket is probably down. If thats the case, and you can somehow restealth, go for a sap. However, you need to be keeping the druid in combat so he doesn't drink and make sure hes wasting as much mana as possible by shapeshifting.
Overall, I think we win about 1 in 5 matches against a competent druid/rogue. Getting a lucky blizzard at the beginning or a sap, is your best chance. Also, for druid/rogue fights, I put on +stealth gear (cape/boots/JC trinket).
vs Druid/UA Warlock
coming soon...
vs Druid/Warrior
coming soon...
vs Mage/Warlock
coming soon...
vs Paladin/Rogue
coming soon...
vs Paladin/Warlock
coming soon...
vs Priest/Warlock
This is a free win if you have shadow resist gear over 350 and the lock is UA or drain spec. My partner and myself always put on SR gear when facing this match, unless the lock is felguard spec. In the case of felgaurd, we keep pvp gear on and attempt to burn the lock while polly/blinding the priest. If the lock is felguard, the mage should open on the lock, try to draw out an intercept and the rogue should open with a CS on the lock as quickly as possible. Don't be afrad to burn an improved sprint to get in position on a felgaurd lock because he does not have curse of exhaustion. My mage/rogue has an advantage in this matchup because we are both undead. As such, we always WOTF the first fear and save trinket for DC. Do not be afraid to pop CloS if you CS -> KS the lock and you are burning him down with all your CDs. More often than not, the lock will trinket/Death coil your KS to escape death. A preemtive CloS can win you the match if the priest is CCed or counter spelled. Also, make sure you pop evasion while on the lock as the felguard will do alot of damage. I wish I could give more advice...
vs Priest/Rogue
This is a straight forward fight. A priest is the easiest healer for a mage to CC. So, start the fight with the mage opening on the priest to draw out the rogue. Once the rogue shows his face, its time for YOUR rogue to open on him. Open CS, blow cooldowns (trinket/AR and eventually evasion) and make sure you are shiving crip and keep rupture on him at all times. Kill the rogue as quickly as possible, and let the mage handle all of the poly/CS duty. Once the priest is pollied twice, or, in case of emergenices, blind the priest. It will buy your mage enough time to land a CS or a fresh poly. As with all fights, try to draw the priest out of position (aka not near a pillar) so he can't pop in and out to heal the rogue. Dot rogue, control priest. Later in the match, if the opposing rogue is out of CDs and is running for his life, it makes sense for YOUR rogue to stay on the priest and use kick/gouge or blind/sap to prevent heals.
vs Warlock/Rogue
coming soon...
etc...
==Please reply to this topic if you have additional comments or feedback. Assuming these type of threads take off, we will sticky one for each "popular" 2v2 combination==