Synir
10-15-2007, 10:02 AM
I am bored at work before leaving, and I had a chat with an old friend of mine I used to play Magic: the Gathering competitively with.
The question that came up is, is WoW PvP ready to mature to the next level of strategy? Because so far, at least in my experience, it has mainly been about class balance (warlocks are OP!), skill synergy (UA+dots!) and gear. This isn't so much different than the situation was when Magic first came out; people noticed strong cards and built decks around them, but it took quite a while before that thought matured into the realization that you could think of the game differently and make thematic strategies rather than card-based.
For example, the concept of resource deprivation (a rather old trick in MT:G) is coming up increasingly in WoW as well, with teams based around mana burn, drain mana and viper stings. Or slow 'control' styles focused around plenty of CC meant to remove the opposing threats out of the board rather than surviving them; the warrior's MS isn't healed as much as prevented with roots, kiting, etc. Or you have the standard nuke styles with plenty of DPS meant to overwhelm defenses - a common theme to those who've ever faced weenie type of decks in MT:G. Etc.
My thought is - is this even viable in WoW? Is the balance depth sufficient to sustain this concept in the game, or are things just shallow enough to disallow it? Will people be successful actually thinking in terms of "resource deprivation" where the strategy is prioritized over class composition, instead of "let's get a well geared hunter" without thinking to focus the team around that particular concept but rather build the team around the classes you end up getting?
What do you think?
P.S. I'm bored and tired, maybe I'm overthinking it. :)
The question that came up is, is WoW PvP ready to mature to the next level of strategy? Because so far, at least in my experience, it has mainly been about class balance (warlocks are OP!), skill synergy (UA+dots!) and gear. This isn't so much different than the situation was when Magic first came out; people noticed strong cards and built decks around them, but it took quite a while before that thought matured into the realization that you could think of the game differently and make thematic strategies rather than card-based.
For example, the concept of resource deprivation (a rather old trick in MT:G) is coming up increasingly in WoW as well, with teams based around mana burn, drain mana and viper stings. Or slow 'control' styles focused around plenty of CC meant to remove the opposing threats out of the board rather than surviving them; the warrior's MS isn't healed as much as prevented with roots, kiting, etc. Or you have the standard nuke styles with plenty of DPS meant to overwhelm defenses - a common theme to those who've ever faced weenie type of decks in MT:G. Etc.
My thought is - is this even viable in WoW? Is the balance depth sufficient to sustain this concept in the game, or are things just shallow enough to disallow it? Will people be successful actually thinking in terms of "resource deprivation" where the strategy is prioritized over class composition, instead of "let's get a well geared hunter" without thinking to focus the team around that particular concept but rather build the team around the classes you end up getting?
What do you think?
P.S. I'm bored and tired, maybe I'm overthinking it. :)