View Full Version : [5v5] Trying to build a 5s around lock/hunter/pally
Phiers
10-13-2007, 09:45 PM
What should we try to get for the rest of the team? All 3 are good quality players, but I'm not sure what to look for, for the other players. A holy priest would be nice, for the triple drain and fort buff, but pvp priests of quality are in very short supply on our server.
Xcrcst
10-13-2007, 09:59 PM
Pally / Lock / Warrior / H Priest / Hunter
Drain Sustain
Other than that, i'm not sure. Hunter's aren't strong in the area of pure burst.
Phiers
10-13-2007, 10:06 PM
For a drain team, the warrior wouldn't be needed really. Why MS someone who's not taking damage, until the healers have no mana?
Xcrcst
10-13-2007, 10:19 PM
The team I currently run is drain sustain and my job is to usually get on someone, usually a frost mage or holy priest, and prevent them from CCing, etc. I can completely lock down a frost mage, preventing them from doing anything, and without being able to CC, this gives us an advantage. Either way warrior's are very effective damage wise, and while the team is called drain sustain you also need to worry about killing things. Usually, the warlock fears a healer, the other healer is mana burned quickly, then with the lock dots, hunter DPS, and my DPS with MS we can kill whomever I am on. Don't expect the only time to kill things is when both their healers are completely burnt. Half the time one of the healers is still at 50%+ mana when the first target dies. That's how things usually go down.
I just started drain sustain by the way, so check my armory for updated scores.
nubbey
10-13-2007, 10:20 PM
For a drain team, the warrior wouldn't be needed really. Why MS someone who's not taking damage, until the healers have no mana?
to get a healer oom before you die, you really need the MS debuff and some level of offensive pressure. while massive amounts of mana draining is super in theory, good teams simply don't let you do it. if all you do is drain with no damage, all they have to do is line of sight, and peek out to toss a few quick heals before ducking away...but when you have a warrior, they have to stand around healing through MS, meanwhile you drain the shit out of them.
warrior is, however, a liability against 4dps...and this is something that i struggled with for a good while until i finally nailed it, but the real trick to playing a warrior against 4dps is to stick your head out, get them to start a burst, and then run like hell, get out of los, get topped, and repeat. 4dps teams are characteristically very mana dependant, so if the drain team just plays nice and slow, interrupting the spikes of damage with well-timed cc, and the warrior stays alive instead of going for a quick kill, they should win, barring any RNG bullshit.
Crayze
10-13-2007, 10:23 PM
Definately Definately Definately Definately go for H. Priest + MS Warrior.
Why? The purpose of the team is, yes, triple mana burn, HOWEVER, warrior is the BEST class for this. Your hunter should be basically shooting whatever CLOTHY he can for maximum damage, and that clothy should have MS up most of the time. This means that in order to heal the clothy, it costs double the mana, meaning more mana is wasted.
ALSO, make sure your warrior gets Imp. Hamstring. Every time a mana user gets Imp. Hamstrung, all 3 of your mana drains should converge onto him. 4 seconds = 2 mana burns (2k mana), viper sting for ~500 mana, and mana drain for probably 600 mana (but it will go full legnth, so 1kish). That basically hits 4kish mana off a person in the single imp. hamstring.
Troggie
10-14-2007, 05:05 AM
i am having a similar issue, some of my current 5v5 players are extremely inactive alowing us to get maximum 10 games a week, and usually with 1-2 new players on the team every week just for points. So im tyring to set up a team of active players to get rdy for next season.
i was wondering what others thought of a triple healer setup with a shaman/H priest/paladin(or druid)
with the two dps being either rogue/warrior hunter/warrior hunter/lock warrior/lock.
which of those yall think are the best or most viable? the warrior is decent, not amazing but has full merc and a stormherald. rogue/hunter/lock are all excellent players.
Bukama
10-14-2007, 06:07 AM
I played with 3 healers and lock/warrior just to test it out once. Played for one week up to around 1900 without loosing on fight. So it`s a decent setup. Healers were Palla,druid and shaman.
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