Lilic
03-19-2008, 09:40 PM
Any other guide for this setup I've seen so far seems to be outdated, so I thought I'd make my own. I'm not especially amazing or anything but do play this setup in the 2200-2300s bracket, which hopefully qualifies me to offer advice. I try to explain each matchup as clear as I can, but some require more explanation than others, and a lot of the time it's more about reacting to the situation than following a strict timeline. Remember that this guide is mostly from personal experience; what works for us may not work for everyone else. This is somewhat in the priest's perspective but not entirely.
Specs and Gear:
Spriest
Spec: 20/0/41: Definitely the most popular and probably effective spec out there for shadow priests, at least when playing with a rogue. The 41 points in shadow are pretty standard, whereas the 20 in disc has some variation. Absolution is extremely important, many matchups dispel will be the number one most used spell and the mana cost reduction is amazing. Personally I like having Meditation for the extra MP5, just for those long matches against warlock/healer.
Anyways, this is my preferred spec: http://www.wowhead.com/?talent=bxLMuhMZZVMGdMtRhtVo
Gear: I try to stack around 450 resilience. 400 just doesn't seem to be enough anymore from the season 3 armor penetration additions for melee classes. After 450, just stack damage. For trinkets, I use medallion and a spell damage booster trinket like Icon of the Silver Cresent. I don't find Battlemasters to be all that useful for this setup; the extra hp usually won't save you from a loss.
Rogue
Spec: 0/33/28 or 0/31/30: Despite blizzard destroying AR/hemo, it is still generally the best spec for this particular setup. It is the only spec with mace stuns, AR, prep, and useful support talents in the subtlety tree. ShS is workable, but it is significantly less effective in many matchups. If you are undead, go with 0/31/30 since you don't really need the fear resist. If you're anything else, 0/33/28 is probably better.
http://www.wowhead.com/?talent=fZhfV0rVt0M0RZxMjoMGRob
Gear: My rogue uses full S3 + vindicators, but he's RARELY focused in any matchup so I recommend using post-SSC/TK raid gear if you have access to it. The rogue really only needs about 300 resilience, so fill the other slots with the best PvE pieces. As mace spec ar/hemo you'll want maces for weapons, and S3 maces are probably the best choice hands down.
Matchups:
Like many double dps teams in 2v2, SPriest/Rogue is a fast paced combo with a strict set of CC and follows a somewhat linear strategy which branches off in many directions depending on the situation and the opponents' plays. By the way, by Resto Druid I mean both the traditional heavy resto specs like 11/13/37 and 11/11/39, as well as the Dreamstate healing spec 34/0/27.
Things to remember:
-Against almost every matchup (exception of warlock/healer), always use fear instead of blind if both are up and can be successfully used. For short fights, blind is pretty much a one-time deal, whereas fear should be used at least twice, so using it as early as possible gives you time for it to cool down for more usages.
-Blade flurry breaks CCs currently (2.3.3) so be careful if you're going to use it, especially if there is a CC'ed target nearby.
-Priest should remember to keep Weakened Soul, as well as Inner Fire up at all times if he is targeted
Warrior/Resto Druid
One of the most popular 2v2 setups out there due to the current status of druids in small-scale arena and how well they sync with warriors. SPriest/Rogue is probably one of the biggest counters to Druid/Warrior, but like any other, a well played team will give you a run for the money.
Our strategy is to CC the druid maximally and kill the warrior. The SPriest should rush the warrior off the bat and fully dot him up, while the rogue remains stealthed to look for the druid. Our rogue must not be discovered by the warrior, so be careful about human warriors with perception. Soon the druid will pop up and start throwing up hots on his warrior. Our rogue should now pop sprint and open on the druid with CS -> Gouge -> KS while the priest makes his way over to the druid and rogue. The rogue's job here is to keep the druid locked up so our priest can fear the druid, even with hamstring on him. If the druid trinkets at any point during the rogue's lockdown, our rogue should blind the druid, switch to dpsing the warrior. Follow the blind with either a sap, a fear, or both, and the match is won.
Unfortunately, most smart druids won't trinket so early. Hopefully our priest will have made his way over to the druid by the time the rogue uses all of his lockdown tactics, and should now fear the druid. As soon as the priest goes off, the rogue and priest should pop all of their cooldowns and switch to the warrior in attempt to burn him down. If the druid trinkets the fear, our rogue needs to immediately follow it with a blind, and then either a sap or a silence afterwards. If the druid eats the entire fear, follow the fear with a sap or silence and finish off the warrior.
If somehow the warrior is still alive after fear and silence, and the druid still hasn't used his trinket, our priest should notify our rogue about 3 seconds before his fear finishes cooling down. Our rogue should then blind the druid while the priest gets next to the druid in preparation to fear. Depending on the distance of our priest to the druid, our rogue may want to stay close to the druid in case he trinkets the blind before our priest is within range of him for the fear, and gouge to make sure he sits still. Once the priest gets next to the druid, the game is pretty much won. If the druid trinkets the blind, he will have to eat the fear that follows. In either case, the warrior will probably die before the druid can heal him up.
Overall difficulty: 2/10
Warrior/Holy Paladin
A pretty popular comp in the previous arena seasons, but not seen as much anymore. Like any warrior setup, we are killing the warrior and CCing his healer. A paladin can be harder to deal with than a druid, as he has two trinkets and both fear and silence resist, but is much easier to interrupt and LOS than a druid. There are many possibilities for this matchup which all revolve around when and how the paladin decides to use his trinket and bubble, but your ultimate goal is to get the paladin feared or blinded after he has used both.
The fight starts off with our rogue sapping the paladin. Our priest should be hiding and LOSing the warrior until this happens. Watch out for perception, our rogue really shouldn't get spotted. Check if there is blessing of sacrifice up on the warrior. If it's up, dispel it, and if it's not, the rogue is free to open on the warrior after the sap on the paladin. Our priest should dot up the warrior while running next to the paladin. About 1-2 seconds left on sap, our priest should fear the paladin, which he will be forced to trinket. Follow the trinket with a silence. If the paladin doesn't bubble out of the silence, the warrior will most likely die. If the warrior somehow lives through the silence without the pally bubbling, our rogue needs to blind the paladin. The paladin will be forced to bubble, but before he even does it our priest should be casting a mass dispel on him, so the bubble is gone as soon as it goes up. After that, it's just a matter of getting the paladin feared for the warrior kill.
Most of the time though, the paladin will bubble out of the silence. As soon as you see the paladin bubble, our priest should begin casting mind control on the warrior. The warrior will probably pummel this, and when he does, our priest should immediately cast a mass dispel on the paladin (which the warrior cannot pummel). If the warrior doesn't pummel the mind control, he can't get healed until he either trinkets or gets cleansed. Our rogue should then just stun the warrior for the priest to get off his mass dispel. Again, after both bubble and trinket have been used up, CCing the pally and killing the warrior shouldn't be too hard.
Overall difficulty: 3/10
Warrior/Disc or Holy Priest
About 80% of the time, we are killing the warrior here. It really depends on how they choose to open. If the priest rides spamming dispels on our priest to avoid a sap while the warrior is a long way back hiding, we usually get on the priest. Vice versa, if the warrior charges in with the priest hanging back, we will kill the warrior. If they’re close to each other we’ll sap the priest and kill the warrior.
If we’re killing the warrior (most of the time) our rogue should try to get a sap off on the priest. The warrior will probably be on our priest, who should still be mounted and LOSing the warrior until the sap goes off. Our priest should then ride in and on top of the opposing priest, and proceed to remove fear ward off of him while he is stilled sapped. Our priest should then begin dotting up the warrior and stripping off his buffs while our rogue locks him down. Before sap ends, our priest should fear the enemy priest, either causing a WotF or a trinket. This fight has a ridiculous amount of possibilities depending on racials and when the priest decides to use PS. Basically just follow the usual routine; blind the priest if he trinkets and silence him if he WotFs. The silence is to give you a bigger window at gibbing the warrior, but also to put him behind on healing so he’s forced to use PS early and stand still to spam heals instead of shady stuff like manaburning, dpsing, spamming dispels, etc. The point is to catch the priest with a blind when his trinket is down, and follow it with a vanish sap if possible, while dpsing the hell out of the warrior. Our priest needs to spam dispel whenever possible to get rid of shield and renew (ProM is usually used up before it gets dispelled).
If we’re killing the priest (only if he charges in and his warrior is far behind him, sorta hiding) our rogue will sap the priest, and not open until our priest strips off all his buffs and begins casting a VT into a SWP and a VE. If we see the warrior charging in right after the priest is sapped, we can switch to the warrior and just follow the above strategy. Most of the time though, the warrior will think we’re going for him, and will actually run even further away or try to LOS our priest. This, of course, is very good. Once the dots queued up, our rogue should open up and immediately pop all of his cooldowns in attempt to burn the opposing priest down. If you see him getting low (below 50%) and he still hasn’t used PS, just silence him and he’ll probably die before he can pop PS. The warrior will be pretty much un-cc-able here, so just ignore him while trying your hardest to burn down the priest. Once the priest is dead, our priest should dot up the warrior and either finish him off or heal up if possible.
Difficulty: 5/10
Warrior/Resto Shaman
Usually we like to kill the shaman here, just because a rogue with AR can practically stop a shaman from casting while it’s active. Going for the warrior is also viable, and this decision will depend on which player seems to be better at surviving. I will talk about both approaches.
If we’re going for the shaman, I will sit back on my mount and LOS the warrior if he rushes, while my rogue engages the shaman. If the warrior is in battle stance, have the rogue sap him, but if he’s in berserker stance it’s not worth risking our rogue getting revealed when the warrior berserker rages out. Anyways, a sap is simply a plus, and not at all necessary. Once our rogue opens on the shaman, our priest should ride in, destroy his tremor totem, then fear the shaman. Fear is a fun CC sometimes – rogue dps only has a chance of breaking it, and you will usually always get about 2-3 seconds of free dps before the shaman comes out of fear. Right after your fear, strip the shaman of his buffs, especially earth shield. You must get earth shield off whenever it’s up. He can keep replacing it but it’ll cost him 900 mana and a gcd each time. After this opening, it’s just a matter of killing the shaman before the warrior kills our priest. Throw a fear on the shaman whenever you can, and make sure you destroy his tremor totems beforehand. Popping other totems such as windfury, poison cleansing, and grounding if they are nearby helps too, but if they are far away don’t bother crawling over to it with hamstring on you. Save your silence for after the shaman pops NS. If you time it well, or your rogue gets stun on the shaman after he pops NS but before he can hit the heal, dispel NS – this is a HUGE plus. If the warrior trinkets at any time of the fight, blind him right after. Most warriors won’t trinket though, so just save your blind for if the shaman somehow gets away and begins kiting our rogue. Once the shaman dies, our priest will probably be low on health and our rogue crippled on cooldowns. Now this next part is important: once the shaman goes down, the priest should NOT pop out to heal himself. He needs to put up his dots on the warrior before doing anything else. This is to ensure that, if our priest dies, our rogue can easily solo the warrior. A SWP and a VT together will tick a warrior from 100% to under 50% at maximum duration.
If we’re going for the warrior, the fight will be much like Warrior/Priest where we are CCing the healer and bursting the warrior. The only difference is tremor totems; our priest must destroy it before attempting to fear, because it will knock the shaman out of the fear right away and the fear will be wasted. Our rogue should start off by sapping the shaman, with our priest riding in on top of the shaman, destroying his tremor totem, then dotting up and dpsing the warrior. Our priest then fears the shaman about 1-2 seconds left on sap. Most of the time the shaman will need to trinket this fear; chain it with a blind immediately, followed by a vanish sap and/or a silence. The warrior should die before our CCs wear off.
Difficulty: 4/10
Specs and Gear:
Spriest
Spec: 20/0/41: Definitely the most popular and probably effective spec out there for shadow priests, at least when playing with a rogue. The 41 points in shadow are pretty standard, whereas the 20 in disc has some variation. Absolution is extremely important, many matchups dispel will be the number one most used spell and the mana cost reduction is amazing. Personally I like having Meditation for the extra MP5, just for those long matches against warlock/healer.
Anyways, this is my preferred spec: http://www.wowhead.com/?talent=bxLMuhMZZVMGdMtRhtVo
Gear: I try to stack around 450 resilience. 400 just doesn't seem to be enough anymore from the season 3 armor penetration additions for melee classes. After 450, just stack damage. For trinkets, I use medallion and a spell damage booster trinket like Icon of the Silver Cresent. I don't find Battlemasters to be all that useful for this setup; the extra hp usually won't save you from a loss.
Rogue
Spec: 0/33/28 or 0/31/30: Despite blizzard destroying AR/hemo, it is still generally the best spec for this particular setup. It is the only spec with mace stuns, AR, prep, and useful support talents in the subtlety tree. ShS is workable, but it is significantly less effective in many matchups. If you are undead, go with 0/31/30 since you don't really need the fear resist. If you're anything else, 0/33/28 is probably better.
http://www.wowhead.com/?talent=fZhfV0rVt0M0RZxMjoMGRob
Gear: My rogue uses full S3 + vindicators, but he's RARELY focused in any matchup so I recommend using post-SSC/TK raid gear if you have access to it. The rogue really only needs about 300 resilience, so fill the other slots with the best PvE pieces. As mace spec ar/hemo you'll want maces for weapons, and S3 maces are probably the best choice hands down.
Matchups:
Like many double dps teams in 2v2, SPriest/Rogue is a fast paced combo with a strict set of CC and follows a somewhat linear strategy which branches off in many directions depending on the situation and the opponents' plays. By the way, by Resto Druid I mean both the traditional heavy resto specs like 11/13/37 and 11/11/39, as well as the Dreamstate healing spec 34/0/27.
Things to remember:
-Against almost every matchup (exception of warlock/healer), always use fear instead of blind if both are up and can be successfully used. For short fights, blind is pretty much a one-time deal, whereas fear should be used at least twice, so using it as early as possible gives you time for it to cool down for more usages.
-Blade flurry breaks CCs currently (2.3.3) so be careful if you're going to use it, especially if there is a CC'ed target nearby.
-Priest should remember to keep Weakened Soul, as well as Inner Fire up at all times if he is targeted
Warrior/Resto Druid
One of the most popular 2v2 setups out there due to the current status of druids in small-scale arena and how well they sync with warriors. SPriest/Rogue is probably one of the biggest counters to Druid/Warrior, but like any other, a well played team will give you a run for the money.
Our strategy is to CC the druid maximally and kill the warrior. The SPriest should rush the warrior off the bat and fully dot him up, while the rogue remains stealthed to look for the druid. Our rogue must not be discovered by the warrior, so be careful about human warriors with perception. Soon the druid will pop up and start throwing up hots on his warrior. Our rogue should now pop sprint and open on the druid with CS -> Gouge -> KS while the priest makes his way over to the druid and rogue. The rogue's job here is to keep the druid locked up so our priest can fear the druid, even with hamstring on him. If the druid trinkets at any point during the rogue's lockdown, our rogue should blind the druid, switch to dpsing the warrior. Follow the blind with either a sap, a fear, or both, and the match is won.
Unfortunately, most smart druids won't trinket so early. Hopefully our priest will have made his way over to the druid by the time the rogue uses all of his lockdown tactics, and should now fear the druid. As soon as the priest goes off, the rogue and priest should pop all of their cooldowns and switch to the warrior in attempt to burn him down. If the druid trinkets the fear, our rogue needs to immediately follow it with a blind, and then either a sap or a silence afterwards. If the druid eats the entire fear, follow the fear with a sap or silence and finish off the warrior.
If somehow the warrior is still alive after fear and silence, and the druid still hasn't used his trinket, our priest should notify our rogue about 3 seconds before his fear finishes cooling down. Our rogue should then blind the druid while the priest gets next to the druid in preparation to fear. Depending on the distance of our priest to the druid, our rogue may want to stay close to the druid in case he trinkets the blind before our priest is within range of him for the fear, and gouge to make sure he sits still. Once the priest gets next to the druid, the game is pretty much won. If the druid trinkets the blind, he will have to eat the fear that follows. In either case, the warrior will probably die before the druid can heal him up.
Overall difficulty: 2/10
Warrior/Holy Paladin
A pretty popular comp in the previous arena seasons, but not seen as much anymore. Like any warrior setup, we are killing the warrior and CCing his healer. A paladin can be harder to deal with than a druid, as he has two trinkets and both fear and silence resist, but is much easier to interrupt and LOS than a druid. There are many possibilities for this matchup which all revolve around when and how the paladin decides to use his trinket and bubble, but your ultimate goal is to get the paladin feared or blinded after he has used both.
The fight starts off with our rogue sapping the paladin. Our priest should be hiding and LOSing the warrior until this happens. Watch out for perception, our rogue really shouldn't get spotted. Check if there is blessing of sacrifice up on the warrior. If it's up, dispel it, and if it's not, the rogue is free to open on the warrior after the sap on the paladin. Our priest should dot up the warrior while running next to the paladin. About 1-2 seconds left on sap, our priest should fear the paladin, which he will be forced to trinket. Follow the trinket with a silence. If the paladin doesn't bubble out of the silence, the warrior will most likely die. If the warrior somehow lives through the silence without the pally bubbling, our rogue needs to blind the paladin. The paladin will be forced to bubble, but before he even does it our priest should be casting a mass dispel on him, so the bubble is gone as soon as it goes up. After that, it's just a matter of getting the paladin feared for the warrior kill.
Most of the time though, the paladin will bubble out of the silence. As soon as you see the paladin bubble, our priest should begin casting mind control on the warrior. The warrior will probably pummel this, and when he does, our priest should immediately cast a mass dispel on the paladin (which the warrior cannot pummel). If the warrior doesn't pummel the mind control, he can't get healed until he either trinkets or gets cleansed. Our rogue should then just stun the warrior for the priest to get off his mass dispel. Again, after both bubble and trinket have been used up, CCing the pally and killing the warrior shouldn't be too hard.
Overall difficulty: 3/10
Warrior/Disc or Holy Priest
About 80% of the time, we are killing the warrior here. It really depends on how they choose to open. If the priest rides spamming dispels on our priest to avoid a sap while the warrior is a long way back hiding, we usually get on the priest. Vice versa, if the warrior charges in with the priest hanging back, we will kill the warrior. If they’re close to each other we’ll sap the priest and kill the warrior.
If we’re killing the warrior (most of the time) our rogue should try to get a sap off on the priest. The warrior will probably be on our priest, who should still be mounted and LOSing the warrior until the sap goes off. Our priest should then ride in and on top of the opposing priest, and proceed to remove fear ward off of him while he is stilled sapped. Our priest should then begin dotting up the warrior and stripping off his buffs while our rogue locks him down. Before sap ends, our priest should fear the enemy priest, either causing a WotF or a trinket. This fight has a ridiculous amount of possibilities depending on racials and when the priest decides to use PS. Basically just follow the usual routine; blind the priest if he trinkets and silence him if he WotFs. The silence is to give you a bigger window at gibbing the warrior, but also to put him behind on healing so he’s forced to use PS early and stand still to spam heals instead of shady stuff like manaburning, dpsing, spamming dispels, etc. The point is to catch the priest with a blind when his trinket is down, and follow it with a vanish sap if possible, while dpsing the hell out of the warrior. Our priest needs to spam dispel whenever possible to get rid of shield and renew (ProM is usually used up before it gets dispelled).
If we’re killing the priest (only if he charges in and his warrior is far behind him, sorta hiding) our rogue will sap the priest, and not open until our priest strips off all his buffs and begins casting a VT into a SWP and a VE. If we see the warrior charging in right after the priest is sapped, we can switch to the warrior and just follow the above strategy. Most of the time though, the warrior will think we’re going for him, and will actually run even further away or try to LOS our priest. This, of course, is very good. Once the dots queued up, our rogue should open up and immediately pop all of his cooldowns in attempt to burn the opposing priest down. If you see him getting low (below 50%) and he still hasn’t used PS, just silence him and he’ll probably die before he can pop PS. The warrior will be pretty much un-cc-able here, so just ignore him while trying your hardest to burn down the priest. Once the priest is dead, our priest should dot up the warrior and either finish him off or heal up if possible.
Difficulty: 5/10
Warrior/Resto Shaman
Usually we like to kill the shaman here, just because a rogue with AR can practically stop a shaman from casting while it’s active. Going for the warrior is also viable, and this decision will depend on which player seems to be better at surviving. I will talk about both approaches.
If we’re going for the shaman, I will sit back on my mount and LOS the warrior if he rushes, while my rogue engages the shaman. If the warrior is in battle stance, have the rogue sap him, but if he’s in berserker stance it’s not worth risking our rogue getting revealed when the warrior berserker rages out. Anyways, a sap is simply a plus, and not at all necessary. Once our rogue opens on the shaman, our priest should ride in, destroy his tremor totem, then fear the shaman. Fear is a fun CC sometimes – rogue dps only has a chance of breaking it, and you will usually always get about 2-3 seconds of free dps before the shaman comes out of fear. Right after your fear, strip the shaman of his buffs, especially earth shield. You must get earth shield off whenever it’s up. He can keep replacing it but it’ll cost him 900 mana and a gcd each time. After this opening, it’s just a matter of killing the shaman before the warrior kills our priest. Throw a fear on the shaman whenever you can, and make sure you destroy his tremor totems beforehand. Popping other totems such as windfury, poison cleansing, and grounding if they are nearby helps too, but if they are far away don’t bother crawling over to it with hamstring on you. Save your silence for after the shaman pops NS. If you time it well, or your rogue gets stun on the shaman after he pops NS but before he can hit the heal, dispel NS – this is a HUGE plus. If the warrior trinkets at any time of the fight, blind him right after. Most warriors won’t trinket though, so just save your blind for if the shaman somehow gets away and begins kiting our rogue. Once the shaman dies, our priest will probably be low on health and our rogue crippled on cooldowns. Now this next part is important: once the shaman goes down, the priest should NOT pop out to heal himself. He needs to put up his dots on the warrior before doing anything else. This is to ensure that, if our priest dies, our rogue can easily solo the warrior. A SWP and a VT together will tick a warrior from 100% to under 50% at maximum duration.
If we’re going for the warrior, the fight will be much like Warrior/Priest where we are CCing the healer and bursting the warrior. The only difference is tremor totems; our priest must destroy it before attempting to fear, because it will knock the shaman out of the fear right away and the fear will be wasted. Our rogue should start off by sapping the shaman, with our priest riding in on top of the shaman, destroying his tremor totem, then dotting up and dpsing the warrior. Our priest then fears the shaman about 1-2 seconds left on sap. Most of the time the shaman will need to trinket this fear; chain it with a blind immediately, followed by a vanish sap and/or a silence. The warrior should die before our CCs wear off.
Difficulty: 4/10