View Full Version : Keeping rogue off warlock
Newdruid
10-10-2007, 07:10 PM
Looked around forums for quite a while the past week lookin for a thread on this, either there isnt one, or i'm too blind :( But my and my lock partner are 2060ish and every time we vs rogue+ resto druid / healy priest We are like 50/50 how do you all keep rogues off of your warlocks? I seem to have a very hard time. Do I just need to be very aggresive, and have the lock fear/CoE when he has range?
Insight
10-10-2007, 08:38 PM
CoEx spam and ambolish lock every time rogue gets close. Cyclone if he stacks bunch of poisons or kidney shots.
Kawana
10-15-2007, 03:46 AM
I am having the same problem as well. Sometimes its pretty easy to CC control the rogue and other times the rogue competely locks down my warlock.
buena
10-15-2007, 05:31 AM
It's the warlock's job mainly. He has to actually run and rotate the camera behind him to cast spells on the move, and remember to keep putting coex up. You can help by throwing an occasional root and cyclone and by abolishing crippling but you can't do anything if the warlock stands still and lets the rogue keep catching back up.
Needless to say this isn't in a lot of warlocks' skillset. They tend to want to stand there and try to use cast-time spells. Just try to point it out that as long as the rogue is not in melee range, their team is doing 0 dps. Even if the priest dispells every single dot and you never fear anything, eventually you will win the mana battle.
impel
10-15-2007, 05:59 AM
Ye i lost quite alot of points to rogue+priests this week, but the rogue+druid shouldent be a big problem since they cant remove roots (not an infinet amount of times at least).
The problem i have are that i cant realy keep my lock up when the rogue hits him. We did as well as could be expected with keeping him of the lock, but sooner or later he will hit him some. With just over 800 +healing i cant do the "hot and hide" but i have to stand there healing untill we can root/cyclone/charge/bash/fear (not easy if hes on the lock) again. Needless to say, if i stand and heal in the open while a priest manaburn me we loose, and if i dont the lock dies.
/Elimp the 3 week old resto druid, pvping in 4/5 feral s2.
Just remember that every time that the rogue is rooted, or cycloned, they aren't doing DPS.
I almost always have abolish poison up, it'll prevent the wounded poison from stacking up too high and it'll frequently get rid of crippling. And pay attention to when the rogue uses his CloS, that may be a good time to charge/bash and then pop out and root/cyclone after they are done.
Something else that might help, is putting rank 1 FF and rank 1 moonfire on the rogue when you get the chance.. It prevents him from simply using vanish to get rid of roots, and it can cause the priest to dispel twice.
And going off of what swiftleaf said, don't waste your cyclone diminishing returns, use them when he gets a kidney shot in or you need a couple extra ticks on abolish.
Ridzik
10-17-2007, 07:54 AM
hands down the problem isn't keeping the rogue away from the lock. alternate roots/cyclone, charge and bash when he is cloaked. the real problem is keeping the priest from manaburning and/or the fight from being resettet. smart rogue teams don't care about being cc'ed, they'll switch to the warlock pet well knowing that its a mana sink when healed. and they'll switch to the pet over and over again after fel domination is long gone because its a win win situation:
worst case: warlock summons a new pet. takes him 6 seconds, time enough for both to recover and time enough for the healer to drink a significant amount of mana. advantage because rogue teams don't need mana for dealing damage.
best case: fel domination is gone and they manage to interrupt the summoning. the healer is now free to drink. the lock doesn't deal that much damage with a rogue up his ass anyway.
and the pet problem is growing larger. pets don't scale enough to make up for the new weapons melees are gonna get. locks are forced into full affliction/demonologie or full demonologie/affliction with the extra spell penetration coming with 2.3.
well played melee/healer teams > perfectly played lock/healer teams
Ilyria
10-17-2007, 08:52 AM
hands down the problem isn't keeping the rogue away from the lock. alternate roots/cyclone, charge and bash when he is cloaked. the real problem is keeping the priest from manaburning and/or the fight from being resettet. smart rogue teams don't care about being cc'ed, they'll switch to the warlock pet well knowing that its a mana sink when healed. and they'll switch to the pet over and over again after fel domination is long gone because its a win win situation:
worst case: warlock summons a new pet. takes him 6 seconds, time enough for both to recover and time enough for the healer to drink a significant amount of mana. advantage because rogue teams don't need mana for dealing damage.
best case: fel domination is gone and they manage to interrupt the summoning. the healer is now free to drink. the lock doesn't deal that much damage with a rogue up his ass anyway.
and the pet problem is growing larger. pets don't scale enough to make up for the new weapons melees are gonna get. locks are forced into full affliction/demonologie or full demonologie/affliction with the extra spell penetration coming with 2.3.
well played melee/healer teams > perfectly played lock/healer teams
I play rogue/druid, and lock/druid is 2nd only to warr/druid on my hate list. Going for the warlock just doesn't seem to work, I can never kill the warlock before my druid goes oom, so we switched to killing the pet first. If we kill the pet 2x, it's game over. My druid can now go drink in shadowmeld, the lock has no soul link, it's a beautiful thing. The problem is, against certain lock/druid teams, I can't kill the damn pet. Not sure why it's so easy against some teams and so hard against others.
Ridzik
10-17-2007, 11:31 AM
go read http://www.arenajunkies.com/showthread.php?t=1634 for detailed instructions.
i very much hope blizzard is going to implement resilience scaling for pets.
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