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Olaf
10-09-2007, 08:32 AM
http://www.worldofwarcraft.com/info/classes/warrior/talents.html?0500502132201501300120055000131025012 03000000000000000000000000000

Thats where I am considering going. I am going to probably stop selling my 2v2/3v3 and actually try to build those up, so going with a more DPS oriented spec (thus skipping out on TM). I do however will miss not having blood frenzy, but I am always the only melee DPS, even in my 5v5. Feedback is almost always appreciated.

2v2 setup: Warrior + Paladin/Druid
3v3 setup: Warrior + Paladin + H. Priest/Druid
5v5 setup: Warrior + Mage + Warlock + Paladin + H. Priest

Specific items to consider:

Blood craze: WTF right? Yeah I know. I never really thought to get this talent, but now that resilience is getting high, the chance to proc on-crit abilities is also getting higher. For example, now, enrage is almost always up, because the proc chance of it is pretty good even on non-crits. 3% of my buffed HP (15000) would be around 450K, which means it ticks for about 250, which aint too shabby if its up a lot.

Iron Will: Too many mace warriors, mace rogues, paladin with imp hoj and feral charging druids. I used to always be 2/2 charge and 3/3 imp thunderclap (destroys 2 warrior teams), but going to try this out a bit. That said, other then seduce, what classifies as a CHARM effect?

Weapon Spec: I have both a stormherald and a season 2 sword, but as of now, I am planning to stick with stormherald. The top end damage is great, and frankly, until they nerf mace stun, its just not worth switching out. I will probably wait till season 3 to use that sword.

TM/Spell Reflect: I used to love countering random CC effects, especially if I could get a key poly or cyclone reflected. It wont be possible anymore unfortunately, and I will have to get used to dumping rage quickly when necessary -- just a different play style. Will be probably most noticeable in my 5v5 if I get focused.

RootBreaker
10-09-2007, 10:57 AM
Mind Control is a Charm

Slap
10-09-2007, 11:07 AM
Blood craze: WTF right? Yeah I know. I never really thought to get this talent, but now that resilience is getting high, the chance to proc on-crit abilities is also getting higher. For example, now, enrage is almost always up, because the proc chance of it is pretty good even on non-crits. 3% of my buffed HP (15000) would be around 450K, which means it ticks for about 250, which aint too shabby if its up a lot.

Wait, what? This makes no sense to me. Resilience being higher (particularly your resilience in this case) means abilities that proc on crits will be up less frequently.

JarL
10-09-2007, 11:13 AM
Wait, what? This makes no sense to me. Resilience being higher (particularly your resilience in this case) means abilities that proc on crits will be up less frequently.

"On crit" abilities have a chance to proc on non crits now. It was blizzards way of balancing out resilience for certain talent points. Otherwise talents like Enrage and Blood Craze would diminish as resilience scales up.

Olaf
10-09-2007, 11:15 AM
Wait, what? This makes no sense to me. Resilience being higher (particularly your resilience in this case) means abilities that proc on crits will be up less frequently.

Not really. There was a new mechanic added to the game a while ago which made on-crit abilities have a chance to proc on-hits based on your resilience. For example (using numbers completely made up), if you had 250 resilience, which made your ability to be crit -6%, then the new mechanic (dont know the exact conversion), would say add a 5% change to proc the ability on hits. If you had 500 resilience, which made you -12% less apt to being crit, then lets say the mechanic's proc rate changes to 2x as well, meaning that on 10% of regular incoming hits, the on crit abilities would be activated.

The reason this was put in is because the game doesnt know if the hit that came in would have been a crit or not. Since it doesnt know, to make sure on-crit effects didnt get made worthless by stacking resilience, they added them mechanic. Try it out -- go to a fire in a city, and stand in it and see if enrage procs --- especially since with any amount of decent resilience, there is no chance of it critting.

The reason this would be awesome is because getting crit would let me regen HP and get enrage, and at the same time, just random hits may proc the same regen and damage buffs.

Slap
10-09-2007, 11:25 AM
Not really. There was a new mechanic added to the game a while ago which made on-crit abilities have a chance to proc on-hits based on your resilience. For example (using numbers completely made up), if you had 250 resilience, which made your ability to be crit -6%, then the new mechanic (dont know the exact conversion), would say add a 5% change to proc the ability on hits. If you had 500 resilience, which made you -12% less apt to being crit, then lets say the mechanic's proc rate changes to 2x as well, meaning that on 10% of regular incoming hits, the on crit abilities would be activated.

The reason this was put in is because the game doesnt know if the hit that came in would have been a crit or not. Since it doesnt know, to make sure on-crit effects didnt get made worthless by stacking resilience, they added them mechanic. Try it out -- go to a fire in a city, and stand in it and see if enrage procs --- especially since with any amount of decent resilience, there is no chance of it critting.

The reason this would be awesome is because getting crit would let me regen HP and get enrage, and at the same time, just random hits may proc the same regen and damage buffs.

Ok, don't know where I was for that info. Thanks a lot for the help.

Back to commenting on your spec: I think TM in S3 might be more useful than any of the other seasons. The reason being that now disarm is more viable. The ability to disarm a warrior that is wacking (or a rogue that is stunlocking) your healer at a key moment will be important and useful in nearly every close game.

Bulzok
10-09-2007, 01:35 PM
The last time I played around with Blood Craze, it wouldn't proc at the same time as Enrage. From what I tested (though I didn't do much) it seemed like the proc alternated between the two, but they never both came from the same hit. Any clue if that's still true still, or is that from the mechanic that makes it a random chance on a regular hit?

nubbey
10-09-2007, 06:38 PM
blood craze is a garbage talent. get commanding presence

Mechwarrior
10-10-2007, 07:10 PM
get 2/2 weapon mastery, only need 2/3 in imp hamstring. i would say that's a secksi build for 5/5.

Phiers
10-10-2007, 07:36 PM
enrage and blood craze can both proc off one crit, but i believe only one can proc off of a blocked-crit from resilience.

Hellhammer
10-11-2007, 08:12 AM
In my battlegroup, very few rogues spec riposte and since warriors don't disarm other warriors anymore you can get away with 1/2 weapon mastery until 2.3.