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Zephira
10-07-2007, 06:42 PM
'ey, I come here yet again lookin' for some good tips = )

I run a mage/warlock/druid team (druid resto of course) - we focus on slow damage with occasional bursts while maintaining complete control through CC. Today we ran into popular mage/priest/rogue teams and ended up down 10 points at the end of the day.

First attempt or two we keep pressure on the priest while I do my best to CC the rogue (with the help of the druid) and our warlock does his best to fear the mage. With the priest dispelling however, it seems we can't stay on top of the CC situation enough to mitigate their damage. Eventually our druid simply can't keep up with heals and either the warlock or myself falls.

The rest of the games we went after the warlock while I sheeped the priest and the druid had his way with the rogue. Long story short here, the druid can't keep the CC up enough because of the heals needed and they either drop me or the warlock too fast. With a mage+rogue on me I can't even hope to get a sheep off either (from this point on they focused me, dispelled iceblock, and went to town).

So waddaya think? After facing this team 4 or more times, it began to look like this was just the rock to our scissors. Let me know if ya have any suggestions or strats to help out!

Pau
10-07-2007, 07:59 PM
Definetly a hard team, but not unbeatable. Top priority is obviously keep that rogue controlled. Get every kind of dispell protection you can on him and just spam ccs. Tounges the mage, dot both him and the priest and nuke/drain the priest. Your Druid should be altnerating root on all 3 for added control while trying to drink. LoS the mage and dont let him get a poly off, even if you have to CS him. Just gotta outlast them and use your superior cc to control them to a point where you can nuke them. You just have to control the rogue, if he gets loose, hell stun and mess up your delicate cc rotations. Fear and cyclone can be used on mage and coex the priest/rogue and get some distance on the rogue. Itll take alot of coordination, but should be a nice milestone for you guys :)

edit: my rating havent updated yet, armory=bad

Windwalk
10-07-2007, 10:18 PM
I would throw all your CC on the rogue (sheeps, novas, snares) and mana drain the mage.

Try to force him to blink every time it's up (pet nova) and just drain mana spam him. You and the druid should focus on CCing the other two and avoiding the priest's mana burns.

Renholder
10-09-2007, 11:28 AM
Make sure your druid keeps abolish poison on whoever the rogue targets whenever he is in range. Between cyclone, sheep, fear, curse of exhaustion, and your snares, he should be out of the game. Your priority is kiting and CCing him until he's out of cooldowns, at that point he's helpless. Mana drain and kill the mage, have your lock banish his pet. You have enough CC to keep the priest and rogue struggling to do anything at all. The priest shouldn't be able to MD your mage's iceblock with all of the CC, and their mage shouldn't be able to sheep. After the mage is dead it should be a free win imo. Set the priest as your focus and watch for mana burns. If he casts any be sure to spell lock or CS.

shinosai
10-09-2007, 10:35 PM
I'd think you are going about it the wrong way. You shouldn't be killing the priest - you have 3 different forms of CC so alternate them between the priest and one of their dps, kill the other.

Pharaun
10-14-2007, 04:12 AM
Sort of bump to this. Started running with this exact combo this weekend and ran into, funnily enough, the exact same team combo (mage/priest/rogue) that wreaked us 4 out of 5 games. Very fun games, but a bit disheartening.

Most games, we ran with a strat similar to above of keeping CC up on rogue with mage/druid, having fear / full dots on priest / mage alternating, and trying to drain up the priest. Worked well enough, but it went sour if either the priest got too many dispels off, or the mage got too many polymorphs off (more CC didn't always make up for the lack of dispel).

I'd think you are going about it the wrong way. You shouldn't be killing the priest - you have 3 different forms of CC so alternate them between the priest and one of their dps, kill the other.

With this strat, keep the priest dot-free for alternating sheep / fear, or are you thinking warlock & druid CC on the priest, having mage still on rogue?