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The the second NAO Invitational Tournament qualifiers are about to kick off. Follow the tournament right here on AJ! If you've missed the information about the NAO Tournament, make sure to read about the $4000 prize pool, check out the brackets and the teams, and read about the tournament rules.

http://www.twitch.tv/naoinv
Game 1
LSD without a healer vs Red-bellied Finch
Chaimer Bobsauce Hotted :warlock::shaman::paladin: vs :rogue::deathknight::shaman: Acrobatics Yusehz Dontsitonhim

Game 1: Nagrand Arena
Game 2: Blade's Edge Arena
Game 3: Dalaran Arena


Game 2
RIP Original vs Team ESN
Iblazenlol Slimeyy Regrettable :rogue::mage::priest: vs :paladin::hunter::deathknight: Diggles Neroxz Braindeadly

Game 1: Nagrand Arena
Game 2: Ring of Valor
Game 3: Dalaran Arena
Game 4: Ruins of Lordaeron



Game 3
I Have Two Moms vs Forest Strider So Fast
Yipz Don Waat :druid::priest::shaman: vs :druid::hunter::priest: Datah Kurum Khryl

Game 1: Nagrand Arena
Game 2: Ring of Valor
Game 3: Dalaran Arena
Game 4: Ruins of Lordaeron



Game 4
LSD without a healer vs Forest Strider So Fast
Chaimer Bobsauce Hotted :warlock::shaman::druid: vs :druid::hunter::priest: Datah Kurum Khryl

Game 1: Nagrand Arena
Game 2: Blade's Edge Arena
Game 3: Dalaran



Game 5
Red-bellied Finch vs I Have Two Moms
Acrobatics Yusehz Dontsitonhim :rogue::deathknight::shaman: vs :druid::priest::shaman: Yipz Don Waat

Game 1: Nagrand Arena
Game 2: Ruins of Lordaeron
Game 3: Blade's Edge Arena
Game 4: Ring of Valor


Posted in: News

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Hey guys! We are finally proud to announce the prize pool associated with the second NAO Invitational Tournament sponsored by Curse and Skill-Capped. Special thanks to Logitech for providing us with the awesome gear this tournament!

With a prize pool value of over $4000 we are hoping for this tournament to bring in some real excitement! Once again, special thanks to our amazing partners for supporting the NAO Invitationals.

Note that these prices are in sets of three (for each member of the winning team).

First Place



Second Place

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Third Place

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Qualifier Winners
Posted in: News

This year's Blizzard Esports tournaments are going to be held in Asia, at the 2012 Battle.net World Championships, instead of the usual Blizzcon venue. This also means that there most likely won't be a Blizzcon in 2012. Instead, Blizzard is planning a big one in 2013.

Official Blizzard Quote:

Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world. Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory.

We’re excited to be showcasing Blizzard eSports on a truly global stage this year. We're also heavily focused on getting Diablo III, Mists of Pandaria, and Heart of the Swarm into players’ hands as soon as possible. In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

More details about the 2012 Battle.net World Championship and BlizzCon 2013, including specific dates and locations, will be coming in the months ahead.


Follow the discussion in this thread.
Posted in: News

We're happy to present the second NAO Invitational brackets!

The qualifiers will be streamed on the following dates:

January 27th/28th and February 3rd/4th from 7-11pm EST / 4-8pm PST

If players are unable to attend all of those dates that's fine because we will be doing some offline games throughout the week. All players remaining in the tournament must show up on the 4th because the finals will be held that day.

Any new teams participating in this tournament will be contacted this week to do a short 5-10 minute run through.


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Random number generator was used to determine the brackets.


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The team "Buff warriors for Rego" pulled out and "Team ESN" :(Diggles Neroxz Liltwixx) has taken their spot.


Winners of this qualifier will receive Curse Premium and a AJ shirt from JINX and the top 6 teams will advance to the main tournament.


January 27th
C - LSD without a healer vs. Red-Bellied Finch
D - Forest Strider so fast vs. I have two moms
H - RIP Original vs. Team ESN
Loser of C vs. Loser of D
Winner of C vs. Winner of D
Winner of G vs. Winner of H


January 28th
E - Realz vs. Mew Kitten
F - Ed Edd Eddie vs. Enhance not viable
A - Keep it rollin vs. Random Nobodies
Loser of G vs. Loser of H
Loser of E vs. Loser of F
Winner of E vs. Winner of F



Click here for more information about the NAO Invitational.
www.twitch.tv/naoinv
Posted in: News

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Our very own Ask a Gladiator forum is a great place to get advice from some of the best PvPers in the world. If you aren't familiar with what it, here's how it works: all players can ask questions on a variety of PvP related topics and get answers from players that have achieved high rating. There are three different sub-forums, one for Class Specific questions such as "How do I deal the most damage as an Affliction Warlock in Arena", one for Comp Specific questions such as "How do we beat a TSG on Ring of Valor as an RMP" and one for just General PvP questions such as "What macros should I use as a new PvPer". Remember, anyone can ask a question, but only players with Junkie status (That means someone who's gotten high rating this season or has Gladiator Titles) can answer. This way, you know you're getting really good advice from top level PvPers.

Every month, we're going to select some of the best questions and answers, and one lucky question/answer is going to get a year of Curse Premium!

If you've missed last month's article, make sure to check out Ask A Gladiator - November Edition because a lot of great questions and answers were covered in that one.

This month, congratulations to :druid: Fulkrum and :warrior: Vexxius for being the lucky ones.

Best Questions and Answers:

Question

:warrior: Engelbrecht from The Maelstrom, EU asks: Posted Image My friends and I are playing TSG this season, going for t2 weapons. Should the warrior on our team spec slam? What are the advantages/disadvantages with such a spec or is it just up to the warrior's play style?

Answer

:warrior: Vexxius from Illidan, US answers: Disadvantages of Slam (over Incite):

- Requires you to have decent latency to land Slams
- When you are snared or have moderately low uptime on a target (ie: against Mages), your Slam usage will fall quite a bit

Advantages of Slam (over Incite):
- Potential for much more burst (Slam is an Arms Warrior's hardest hitting ability with 3 stacks of Lambs to the Slaughter)
- Nice to have Slam when you pop Deadly Calm/Strength trinket up - lots of additional damage

Since you are playing with a DK in which provides awesome snares (via Desecration/Chains of Ice), I'd definitely say play Slam spec.

Editor's note: Hoodrych has a really insightful video about slam usage and damage. Make sure to check it out!



Question

:priest: Furyfool from Sylvanas, EU asks: Posted Image How do you avoid the CC from Jungle Cleave :druid::hunter::paladin:(:priest:) comp? They do a chain of crowd controls consisting of scatter-freeze-silence-monkeystun-cyclone-HoJ/fear then rise and repeat! Is there anyway for us to avoid this cc chain? Since most of our matches against this comp we just turtle until I can top my teammates off, we lose most matches when the CC chain lands.

Answer

:shaman: Teramo from Darkmoon Faire, EU answers: there are a couple of options to avoid cc.

1. Have your warrior intervene you when they scatter you (he will be able to eat the trap)
2. Try to SWD the scatter
3. Try to dispel the instant cast buff of the feral (Predator's Swiftness)
4. To avoid fear or HoJ, stand as far as you can away from the priest. Just keep in mind that you also want to fear their priest.

Editor's note: There are a couple more tricks for living through the Hunter Feral Druid CC Synergy. For dealing with scatter traps, if you max range the hunter, you can predict he will scatter you by looking when he moves towards you. If your teammates have quick reactions they can try to stun the hunter on the global between the scatter shot and trap. Cyclone also has a very short range, so by standing really far away you give yourself more time to react to the feral druid running to cyclone you. By standing at max range you also avoid things such as focus interrupts and the enemy healer's crowd controls. Also, try to position yourself such that you're in LoS of your teammates but there is something blocking you from the hunter's view.

The real way to win against a strong CC comp like Jungle Cleave is to put them on the defensive, so that the hunter and druid use scatters, instant cyclones and other cooldown based abilities on your DPS, and you gain the upper momentum. Remember that it is a double edged sword, though, and good teams will be able to deal with your aggressive play.



Question

:druid: Fulkrum from Firetree, US asks: Posted Image This is the first season I've played my druid in arenas. I'm currently running a pretty viable 3s comp consisting of a restoration shaman, a frost death knight, and myself as a feral druid. We are all wanting to take this season pretty seriously. I think we're at the point where we're starting to face the comps that are very decent such as MLS, RMP, etc. I wanted some advice on how to keep a positive outlook for the team, because we all love our comp, we believe it has potential, but when we're handed some frustrating losses, it definitely takes it's toll mentally on all of us.

Answer

:warrior: Vexxius from Illidan, US answers: It is hard to keep a positive outlook after a series of losses. My best advice is to re-strategize a plan to beat certain comps with your teammates rather than saying things like "this game is so imbalanced" and "how can we lose when they're so bad." If a teammate is showing negative energy, it'll likely bring the team as a whole down and you'll all play worse as a result. On the contrary, if one person exhibits good energy, the other 2 teammates will likely show a positive attitude and overall play better as well.

Editor's note: I've always been a strong believer in keeping a positive outlook, especially if you're communicating with your teammates on Skype or Vent. People are really good at subconsciously recognizing signs of stress, lack of confidence and negative emotions in others' voices. Since we often change our own mood and behavior based on what our friends are doing, a negative vibe will quickly transfer to the whole team. I can't count the number of times I've played with the same people against the same teams, and on a positive day when we were joking around and having fun we'd end up winning 95+% of the games, and another time we'd end up tanking our rating because we started off in a bad mood.



Question

:warlock: Vanity from Frostmourne, US asks: Posted Image After reading countless things on Arena123 and Focus123 macros I'm wondering whether or not these are essential for Arena. I've been using nothing but a single focus macro since BC.

I'm just wondering whether or not these macros are essential/crucial to use and if so should I be switching focus targets with a macro to CC or should I just have 3 macros for each individual target? What's faster?

Answer

:warlock: Thaya from Outland, EU answers: You will be able to do things faster with less key presses if you have Arena123 macros. But it really comes down to preference, your hotkey layout, your fingers and whether you watch cast bars on arena frame.

I have macros to focus arena123 targets. It was definitely a huge improvement over having only a /focus key when I started using it.

Editor's note: If you ever find yourself struggling to crowd control the right person or interrupt spells, Focus123 and Arena123 macros will help you bring your game to the next level. Once you practice using them you will find that you're able to do things a lot quicker.
If you're unfamiliar with what Focus123 or Arena123 macros are, here's what they look like and what they do:

Focus Arena1 (top person on your arena frames) without having to click on them:
/focus arena1

Cast a spell on Arena1 without having to target them:
/cast [@arena1] fear

Having Arena123 counterspell macros is very good if you want to stop a Mage or Druid that is coming out of invisibility or stealth.



Question

:hunter: Shun asks: Posted Image My friend and I are currently playing 2s, with the setup BM Hunter, Retribution Paladin. We often lose when the paladin gets focused. What can we do?

Answer

:hunter: Kujaqt from Stormscale, EU answers: Hunter Ret is a strong setup in. Try to go Marksman as your spec, you can help him a lot more - even if MM burst is not as high in ACTUAL damage, the effective damage you can pull with silencing shot is higher.

Against melee teams you should always win, but casters are something Ret can sometimes have a problem surviving against. My ret uses glyph of divine protection for this reason (40% magic damage reduction). This, along with silencing shot and Roar of Sacrifice should be enough to help him live long enough.

Most games should be the ret getting tunneled rather than yourself - Hunters can have really defensive positioning and ret mobility is a little bad, even though they have freedom of self cleansing roots/slows - they have no means to quickly move around, which makes them a good target for most teams.

As the hunter it is pretty much your job to make sure your paladin can get on his target for a few reasons; a) so you can actually get a kill B) to reduce damage intake c) so he can get holy power through crusader strikes and thus heal more. BM might be great with a spirit beast healing, but ret healing is enough if he can play defensive too - you should be able to reset against most teams through pillar hugging, self healing and the ret drinking etc.

Editor's Note: Remember that the one thing Ret Paladins lack is a slow. It is up to you as a hunter to provide the slow on enemy targets, both for offensive and defensive purpose. Against teams with pets, your paladin can also LOS behind pillars with the pet attacking him, switch to Seal of Insight and heal himself up by hitting the pet to generate holy power.



Question

:paladin: Vixxey from Stormscale, EU asks: Posted Image We are playing PHD and we seem to struggle against feral teams, Junglecleave more precisely. We are a bit clueless on who to attack and would appreciate a general idea on what to do!

Answer

:priest: Argspriest from Black Dragonflight, US and :hunter: Frk from Kel'Thuzad, US answer: The best kill target is by far the enemy healer, as ferals can go bear mode and hunters can kite DKs. If you can survive the first CC chain and the berserk from the Feral (your hunter needs to eat traps) you have a decent chance. Your DK should look to LOS the hunter and at some point and look to getting a grip on the healer. If you get the healer in a spot where he can't trinket a strangulate or HoJ your hunter can try to fear the feral which is HUGE because the feral can't clone/bash the DK. Ideally your DK will want to have a trinket up or IBF (stun immunity) when he swaps healer. Until you swap healer play defensively and hit the feral to try and make him play defensively.

Tell your Paladin not to keep CDs. Use your cooldowns early, as the game is not going to be long. Do smart switches if you see an opportunity, as all 3 targets can die (ferals only inside stuns without trinket.



Question

:priest: Notorioustom from Dreadmaul, US asks: Posted Image Whenever I do 2s or 3s with my friends, I always seem to get jumped and die extremely fast. I don't know if it's me popping dispersion too early, my positioning or whatever else. What should I do as a Shadowpriest to live longer in arena?

Answer

:priest: Mindplay from Auchindoun, EU answers: Some things you could do:

- Try to fake cast Melee so you can get some VTs/MBs on them
- Dot everyone up with instants
- Kite them away (prefereble LOS them from their healer) and then try set up a burst with a CC on their healer
- Communicate with your healer about your defensive CDs. I like to use dispersion first when I'm getting low (it is only 1,25 min CD). After that when you get in trouble your healer can use his CDs on you. Your next dispersion should be ready soon if you get in trouble again.

Against hunters you can try to pillar kite them with the healer next to you. You will also be near the healer to take traps, even better than having to MD the traps! Once the hunters CDs are over you can start thinking of going in the open again.

You don't wanna go play very defensively for the whole game as a SP, but I think there's nothing wrong with kiting the enemy a bit when they use their CDs.

Editor's note: Remember that as a Shadowpriest the damage you deal with Archangel, Trinkets, Shadow Orbs and Shadowfiend up is a lot more than without those things. It is generally acceptable to try to set up kills from fears and silences rather than just running out in the open and trying to fight classes that are not as reliant on big cooldowns. And just because you're a Shadowpriest, it does not mean that you can't PW:S yourself or even cast an occasional Flash Heal!



Question

:mage: Kallarn from Argent Dawn, EU asks: Posted Image I'm more than a little annoyed when I get ripped to pieces by DKs 1v1. It just seems that they have a counter for everything I do, so that its extraordinarily hard to beat them without help. I wonder, is this normal? At the same time, I'm having a few problems peeling DKs and Rogues. I just find myself Ice Blocking to delay the inevitable.

I was wondering are there any tips for 1v1 vs DKs, Rogues, as well as kiting tips for DKs, Rogues, and melee in general.

Answer

:mage: Elelolxo from Sylvanas, EU answers: Let's start with 1v1's against DKs. I would try to get a pet nova on them at the start just before they pop AMS, as most generally do. Always save Blink for when they Death Grip. Skilled DK's will use their Dark Simulacrum ability once they Death Grip, so be aware of that and don't Blink, use Slow Fall on yourself and then Blink if they do that. You can CS them in a nova to land a shatter as well, so keep that in mind, and otherwise just cone of cold and pet nova as much as possible, trying to get their pet in it too.

Rogues are difficult, each one plays their own style. I would open with a pet nova on them and try to jump out of their initial garrote to get some distance. This will already give you the advantage. Always try and save your Ice Block for their cloak and save Blink for Kidney Shot if they ever use it. Depending on the Rogue, you can Blink their Shadowstep too. The idea is to bait their CDs without using yours as much as possible. Deep Freeze when you can, usually the aim is to just survive their CDs rather than doing damage during them. Once you land a full Deep without them having trinket you can usually kill them quite quickly with a shatter.

Editor's note: Another thing to remember is to keep up your Ice Barrier and Mana Shield. They give you that extra buffer against damage. Remember your two instant slowing abilities other than Cone of Cold. You've got Mirror Images and Frostfire Orb. Use these two to slow your opponent when you're at a distance but can't afford to cast a Frostbolt. Once you learn to aim the Frostfire Orb properly it will also give you a lot of extra damage by letting you get Fingers of Frost.


Remember to check out the Ask a Gladiator forum to ask your own questions and give answers. Next month, we may see your own questions and answers right here on the front page!

Curse Weekly Round Up

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Check out the Weekly Curse Gaming Roundup with Pico to catch up with all the cool news in the gaming world
Posted in: News

Although we do not normally comment on politics, as a company, Curse has taken a decisive stance against the Stop Online Piracy Act, otherwise known as SOPA. We're in good company. Companies like Google, Facebook, Wikipedia, and PayPal have all come out with stances against SOPA.

Though it is well intentioned, examining the facts of this bill shows that if it were to pass, it would be extremely harmful to the Internet as we know it.

What is SOPA?

SOPA is a bill that is currently sitting in the House Judiciary Committee of the United States House of Representatives awaiting further debate.

Under SOPA, U.S. law enforcement and copyright holders would be given the ability to to seek court orders against websites accused of enabling or facilitating copyright infringement.

The trouble with SOPA

Taking into account the ways in which the bill intends to stamp out online piracy, several issues with the bill become apparent:
  • Strengthening the power of copyright holders on the Internet through government legislation has proven ineffective in the past, having done little to stop online piracy. Offending websites that are shut down simply reappear under a new URL.
  • Lots of piracy sites are hosted outside of the US so they could not be effectively shut down by US law. This bill would make it so that copyright holders would only be able to have the DNS records removed from US servers. This effectively means that the site still exists and can be accessed directly through an IP address and does nothing to stop the piracy.
  • DNS Blocking like this is thought to compromise your personal security on the Internet.
  • Companies that have simply embraced the convenience of the Internet for consumers have been more effective at curbing piracy, like NetFlix and Spotify.
  • Vague language used in the bill like "facilitating copyright infringement" may easily be turned against the sites Internet users rely on daily.

We believe SOPA is more likely to harm legitimate web entities and inconvenience daily internet users than to actually remedy the issue with online piracy.

How would SOPA impact the Internet?

Under SOPA, U.S. law enforcement would be able to blacklist entire websites using DNS blocking simply for containing any instance of content deemed offending. This would affect sites with a great deal of user generated content, including Curse and all social media sites.

In fact it's thought that using DNS blocking would actually decrease your security online by creating conflicts between DNS servers, which would make users more vulnerable to hackers, identity theft, and cyber attacks.

Search engines would be forced to block links to any sites found to be "enabling or facilitating" copyright infringement, making it impossible for users to find the amount of information that they can now.

SOPA would literally allow copyright holders the ability to censor any content deemed to be facilitating copyright infringement, and some have already listed popular sites like Vimeo, SoundCloud, and PayPal as potential targets.

How do I take a stance on SOPA?

Were SOPA to become law, the Internet as we know it would change dramatically due to rampant censorship by the US Department of Justice and copyright holders. Of course, we are against online piracy, but SOPA is not the answer.

To preserve the freedom of the Internet, it's important to stand in opposition to SOPA. Write to your representative in Congress and spread the word through social media.

Writing your congressional representative is simple. The House of Representative's website has an easy-to-use tool to find your representative and send him/her an email. You can also sign the Whitehouse.gov petition.

Please join us in standing up for free speech, the rights of online communities, and the future of the Internet.

Learn More


If you have thoughts on SOPA or more SOPA resources you would like to share please do so in the comments below. I have created this in the Off Topic forum so any user can reply.
Posted in: News
Promoted from AJ and Curse on SOPA

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EDIT**
The qualifiers will be streamed on the following dates:

January 27th/28th 7-11pm EST / 4-8pm PST
Febuary 3rd/4th 7-11pm EST / 4-8pm PST


If players are unable to attend all of those dates that's fine because we will be doing some offline games throughout the week. All players remaining in the tournment must show up on the 4th becuase the finals will be held that day.

The Tournament will be streamed on the following dates:

February 17th / 18th /19th (times TBD)

All players competeing in the event must be able to attend these days.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I am pleased to announce that the second North American Online Invitational is beginning as early as January 27th 2012! For those of you who have not yet heard about NAO, it is a tournament formed and run by players with the goal of helping and improving the WoW community. Your support and interest for these tournaments will help us improve and run them more frequently and with better prize money.

The prize money will be provided by our sponsors Skill-Capped and Curse. The event will be hosted over a period of a few weeks and games will be streamed on Fridays and Saturdays. More information on dates and prizes are currently is TBA.

Please check out and follow the stream page to show your support at: http://www.twitch.tv/naoinv

Tournament Structure

The tournament will be broken down into two phases Qualification Phase and the Tournament Phase.

Qualification Phase

In order to allow more teams to participate in the tournament we have prepared for a 16 team Double Elimination Qualifier where the top 4 teams will move on to compete in the Tournament Phase.

The teams will be chosen based on LIVE ARENA RATING as well as the diversity of comps (maximum of two of any given comp). Once all teams have been chosen they will be placed randomly into the first round of 16. Games will be played over a two week period and some of the games will be streamed at a scheduled time on Fridays and Saturdays.

Tournament Phase

The Tournament phase will have 12 teams competing in group play. The 12 teams will be chosen as follows:

1) Top 4 teams from the previous Tournament.
2) 4 pre-invited teams who have shown amazing past results while playing a unique comp.
3) The top 4 teams from the qualification phase.

The teams will be placed in two groups of 6 where they will play every team within the group round robin style, and the top 2 teams coming out of each group will move on into a final Single Elimination Phase to determine the winners of the tournament!

The Tournament Phase will be played over Friday, Saturday and Sunday on a week sometime in early February. More information is TBA.

We will go into more details on updated rules further into the Tournament but we want to make this one rule very clear!

No PvE gear added in 4.3 will be allowed. NONE! This includes the quest rogue daggers, raid finder trinkets and gear of all sorts. Heroic PvE gear of any sorts from the previous patch will also not be allowed.


How to sign up

Please head over to our signup thread and post in the required format. A reminder to anyone who does not post in that format: we expect the post to be deleted. Also please be sure that your AJ accounts have updated character profiles on it, as it makes it much easier to verify current rating. Good luck!
Posted in: News
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